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  • Blog Post: Updated preview SDK now available

    Today, we are releasing an updated version of the Kinect for Windows SDK 2.0 public preview. This new SDK includes more than 200 improvements to the core SDK. Most notably, this release delivers the much sought after Kinect Fusion tool kit, which provides higher resolution camera tracking and performance...
  • Blog Post: Revealing Kinect for Windows v2 hardware

    As we continue the march toward the upcoming launch of Kinect for Windows v2, we’re excited to share the hardware’s final look. Sensor The sensor closely resembles the Kinect for Xbox One, except that it says “Kinect” on the top panel, and the Xbox Nexus—the stylized...
  • Blog Post: Course simplifies creation of WPF applications

    KinectInteraction is a set of features, first introduced in Developer Toolkit 1.7, which allows Kinect-enabled applications to incorporate gesture-based interactivity. Developers can use KinectInteraction to create Windows Presentation Foundation (WPF) applications in which the movement of the user’s...
  • Blog Post: Exploring v2 body imaging capabilities

    In a pair of related blog posts, Zubair Ahmed, a Microsoft Most Valuable Professional nominee and a participant in the Kinect for Windows v2 developer preview program, put his new v2 Kinect for Windows sensor through its paces. In the first post , Zubair demonstrates how to use the body source data captured...
  • Blog Post: The latest Kinect for Windows SDK is here

    Yes, it’s the moment many of you have been waiting for: Kinect for Windows SDK 1.7 is available for download! We’ve included a few photos of the key features: Kinect Interactions and Kinect Fusion. Or if you’re a developer, you can download the SDK and get started immediately. A...
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