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  • Blog Post: Kinect-enabled PC game scores big in 2015 Imagine Cup

    Team TerraBite: the name evokes mixed metaphors of earth (terra), predation (bite), and technology (terabyte). And it’s the perfect moniker for the squad from Abertay University, whose apocalyptically themed, Kinect-enabled PC game, Project Cyber, made it all the way to the World Semifinals of...
  • Blog Post: Kinect-enabled VR puts users in space with Earthlight

    The following blog was guest-authored by Russell Grain, a development lead at Opaque Multimedia, a Melbourne (Australia)- based digital design studio specializing in the application of video game technologies in novel domains. Earthlight is a first-person exploration game where the players step into...
  • Blog Post: Kinect for Windows shows promise in helping seniors retain cognitive functions

    Declines in cognitive function are among the most debilitating problems that affect senior citizens. Various studies have reported that physical training designed to prevent falls can have a positive effect on cognition in older adults. With that in mind, Japanese researchers at Kyoto University’s...
  • Blog Post: Swap your face…really

    Ever wish you looked like someone else? Maybe Brad Pitt or Jennifer Lawrence? Well, just get Brad or Jennifer in the same room with you, turn on the Kinect for Windows v2 sensor, and presto: you can swap your mug for theirs (and vice versa, of course). Don’t believe it? Then take a look at this...
  • Blog Post: Turn any surface into a touch screen with Ubi Interactive and Kinect for Windows

    The following blog post was guest authored by Anup Chathoth, co-founder and CEO of Ubi Interactive. Ubi Interactive is a Seattle startup that was one of 11 companies from around the world selected to take part in a three-month Microsoft Kinect Accelerator program in the spring of 2012. Since then...
  • Blog Post: Build-A-Bear Selects Kinect for Windows for "Store of the Future"

    Build-A-Bear Workshop stores have been delivering custom-tailored experiences to children for 15 years in the form of make-your-own stuffed animals, but the company recently recognized that its target audience was gravitating toward digital devices. So it has begun advancing its in-store experiences...
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