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  • Blog Post: Get in the game…literally!

    You’re the hero, blasting your way through a hostile battlefield, dispatching villains right and left. You feel the power as you control your well-armed, sculpted character through the game. But there is always the nagging feeling: that avatar doesn’t really look like me. Wouldn’t it...
  • Blog Post: Hats off to hackers—innovative solutions aplenty at Redmond hackathon

    This past weekend, we were delighted to host a Kinect for Windows v2 hackathon on the Microsoft campus in Redmond, Washington. We saw some very cool, extremely ambitious projects. We were also joined by some special guests: Christian Schaller and Hannes Hofman of Metrilus came from Germany to share their...
  • Blog Post: Developing with Kinect for Windows v2 on a Mac

    With the launch of the Kinect for Windows v2 public preview, we want to ensure that developers have access to the SDK so that you can start writing Kinect-based applications. As you may be aware, the Kinect for Windows SDK 2.0 public preview will run only on Windows 8 and Windows 8.1 64-bit systems....
  • Blog Post: Hackers push the new Kinect for Windows sensor and preview SDK

    The Kinect for Windows hackathon in Dallas last weekend, July 18–19, was an amazing event, thanks to the 114 developers and designers who willingly gave up their Friday evening and all day Saturday to explore the potential of the new Kinect for Windows v2 sensor and the SDK 2.0 public preview....
  • Blog Post: The Kinect for Windows v2 sensor and free SDK 2.0 public preview are here

    Today, we began shipping thousands of Kinect for Windows v2 sensors to developers worldwide. And more sensors will leave the warehouse in coming weeks, as we work to fill orders as quickly as possible. Additionally, Microsoft publicly released a preview version of the Kinect for Windows SDK 2.0 this...
  • Blog Post: Getting Started with Cinder and Kinect for Windows v2

    On July 15 in a Microsoft Virtual Academy Jump Start session, we will be covering using Kinect for Windows with third-party frameworks. While preparing for the talk, we found that there would be a bit of setup required that we would not have time to cover. So, we are putting together a couple of articles...
  • Blog Post: Pre-order your Kinect for Windows v2 sensor starting today

    At BUILD in April, we told the world that the Kinect for Windows v2 sensor and SDK would be coming this summer, and with them, the ability for developers to start creating Windows Store apps with Kinect for the first time. Well here in Redmond, Washington, it’s not summer yet. But today we are...
  • Blog Post: Revealing Kinect for Windows v2 hardware

    As we continue the march toward the upcoming launch of Kinect for Windows v2, we’re excited to share the hardware’s final look. Sensor The sensor closely resembles the Kinect for Xbox One, except that it says “Kinect” on the top panel, and the Xbox Nexus—the stylized...
  • Blog Post: An MVP’s look at the Kinect for Windows v2 developer preview

    A few months ago, Microsoft Most Valuable Professional (MVP) James Ashley, a leader in developing with Kinect for Windows, wrote a very perceptive blog about Kinect for Windows v2 entitled, Kinect for Windows v2 First Look . James’ blog was so insightful that we wanted to check in with him after...
  • Blog Post: Kinect for Windows expands its developer preview program

    Last June, we announced that we would be hosting a limited, exclusive developer preview program for Kinect for Windows v2 prior to its general availability in the summer (northern hemisphere) of 2014. And a few weeks ago, we began shipping Kinect for Windows v2 Developer Preview kits to thousands of...
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