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  • Blog Post: Kinect Studio lets you code on the go

    Imagine you’re wearing multiple hats: you’re a business owner, a software developer, and a devoted spouse and parent. If you’re like Anup Chathoth, this scenario requires no imagining whatsoever. A husband and the father of two young children, Anup is also the CEO and main software...
  • Blog Post: Kinect-enabled PC game scores big in 2015 Imagine Cup

    Team TerraBite: the name evokes mixed metaphors of earth (terra), predation (bite), and technology (terabyte). And it’s the perfect moniker for the squad from Abertay University, whose apocalyptically themed, Kinect-enabled PC game, Project Cyber, made it all the way to the World Semifinals of...
  • Blog Post: Updated preview SDK now available

    Today, we are releasing an updated version of the Kinect for Windows SDK 2.0 public preview. This new SDK includes more than 200 improvements to the core SDK. Most notably, this release delivers the much sought after Kinect Fusion tool kit, which provides higher resolution camera tracking and performance...
  • Blog Post: Kinect for Windows releases SDK update and launches in China

    I’m very pleased to announce that the latest Kinect for Windows runtime and software development kit (SDK) have been released today. I am also thrilled to announce that the Kinect for Windows sensor is now available in China. Developers and business leaders around the world are just beginning...
  • Blog Post: Kinect for Windows: Developer Toolkit Update (v1.5.2)

    We’re pleased to announce the release of Developer Toolkit update v1.5.2, which includes: WPFD3Dinterop . This new sample demonstrates DirectX 11 interoperability with Windows Presentation Foundation (WPF), which enables powerful DirectX rendering composed with quicker-to-develop WPF user...
  • Blog Post: Kinect for Windows: Developer Toolkit Update (v1.5.1)

    Back in May, we released the Kinect for Windows SDK/Runtime v1.5 in a modular manner, to make it easier to refresh parts of the Developer Toolkit (tools, components, and samples) without the need to update the SDK (driver, runtime, and basic compilation support). Today, we have realized that vision...
  • Blog Post: Kinect for Windows: SDK and Runtime version 1.5 Released

    I am pleased to announce that today we have released version 1.5 of the Kinect for Windows runtime and SDK. Additionally, Kinect for Windows hardware is now available in Hong Kong, South Korea, Singapore, and Taiwan. Starting next month, Kinect for Windows hardware will be available in 15 additional...
  • Blog Post: What’s Ahead: A Sneak Peek

    The momentum continues for Kinect for Windows. I am pleased to announce that we will be launching Kinect for Windows in nineteen more countries in the coming months. We will have availability in Hong Kong, South Korea, and Taiwan in late May. In June, Kinect for Windows will be available in Austria,...
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