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  • Blog Post: Kinect for Windows: SDK and Runtime version 1.5 Released

    I am pleased to announce that today we have released version 1.5 of the Kinect for Windows runtime and SDK. Additionally, Kinect for Windows hardware is now available in Hong Kong, South Korea, Singapore, and Taiwan. Starting next month, Kinect for Windows hardware will be available in 15 additional...
  • Blog Post: What’s Ahead: A Sneak Peek

    The momentum continues for Kinect for Windows. I am pleased to announce that we will be launching Kinect for Windows in nineteen more countries in the coming months. We will have availability in Hong Kong, South Korea, and Taiwan in late May. In June, Kinect for Windows will be available in Austria,...
  • Blog Post: Kinect for Windows is now Available!

    On January 9th, Steve Ballmer announced at CES that we would be shipping Kinect for Windows on February 1st. I am ve ry pleased to report that today version 1.0 of our SDK and runtime were made available for download, and distribution partners in our twelve launch countries are starting to ship Kinect...
  • Blog Post: Near Mode: What it is (and isn’t)

    There has been a lot of speculation on what near mode is since we announced it. As I mentioned in the original post , the Kinect for Windows device has new firmware which enables the depth camera to see objects as close as 50 centimeters in front of the device without losing accuracy or precision, with...
  • Blog Post: Starting February 1, 2012: Use the Power of Kinect for Windows to Change the World

    We’re thrilled at the sales we’ve seen for Kinect - 18 million sold in the past year – and we were honored to receive a Guinness World Record for the fastest selling consumer electronics device ever. As consumers, we may take devices like Kinect for granted, but in fact electronic devices...
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