Reflexion Health, founded with technology developed at the West Health Institute, realized years ago that assessing physical therapy outcomes is difficult for a variety of reasons, and took on the challenge of designing a solution to help increase the success rates of rehabilitation from physical injury.
In 2011, the Reflexion team approached the Orthopedic Surgery Department of the Naval Medical Center San Diego to help test their new Rehabilitation Measurement Tool (RMT). This software solution was developed to make physical therapy more engaging, efficient, and successful. By using the Kinect for Windows sensor and software development kit (SDK), the RMT allows clinicians to measure patient progress. Patients often do much of their therapy alone and because they can lack immediate feedback from therapists, it can be difficult for them to be certain that they are performing the exercises in a manner that will provide them with optimal benefits. The RMT can indicate if exercises were performed properly, how frequently they were performed, and give patients real-time feedback.
Reflexion Health's Kinect for Windows-based tool helps measure how patients respond to physical therapy.
“Kinect for Windows helps motivate patients to do physical therapy—and the data set we gather when they use the RMT is becoming valuable to demonstrate what form of therapy is most effective, what types of patients react better to what type of therapy, and how to best deliver that therapy. Those questions have vexed people for a long time,” says Dr. Ravi Komatireddy, co-founder at Reflexion Health.
The proprietary RMT software engages patients with avatars and educational information, and a Kinect for Windows sensor tracks a patient’s range of motion and other clinical data. This valuable information helps therapists customize and deliver therapy plans to patients.
“RMT is a breakthrough that can change how physical therapy is delivered,” Spencer Hutchins, co-founder and CEO of Reflexion Health says. “Kinect for Windows helps us build a repository of information so we can answer rigorous questions about patient care in a quantitative way.” Ultimately, Reflexion Health has demonstrated how software could be prescribed—similarly to pharmaceuticals and medical devices—and how it could possibly lower the cost of healthcare.
More information about RMT and the clinical trials conducted by the Naval Medical Center can be found in the newly released case study.
Kinect for Windows team
It is essential for retailers to find ways to attract and connect with customers—and to stand out from the competition. To help them do so, the industry is grappling with how to build interactive experiences at scale that engage and truly help customers make satisfying purchasing decisions while also using retail space strategically to provide the best possible experience.
To get a deeper understanding of what this means, we did extensive first-hand research with dozens of retailers and big brands . We learned how retailers think about implementing natural user interface technology (NUI) and how they see these experiences helping propel their businesses forward.
What we heard:
We agree. And we believe it’s important for us to bring these findings back into Kinect for Windows by delivering features that facilitate the best retail innovations. To help support this, we recently released an update to our SDK (Kinect for Windows SDK 1.8) that includes new features specifically designed to enable the development of higher-quality digital signage applications. Key features include the ability to remove backgrounds, an adaptive UI sample, and an HTML interaction sample.
To help illustrate what this all means, our team developed the following three videos. They show how Kinect for Windows experiences can help retailers attract new customers and engage customers in deeper ways. They offer examples of ways that digital signs powered by Kinect for Windows can draw customers into the business—making it possible for retailers to share offerings, cross-sell and upsell merchandise, bring the “endless aisle” concept to life, and, ultimately, inspire shoppers to purchase. And all of this is accomplished in a beautiful way that feels natural to the customer.
These videos highlight some of the core benefits retailers tell us Kinect for Windows offers them:
Kinect for Windows does this by optimizing interactions with existing large screens and enhancing the overall retail space—using gesture and voice control, background removal, proximity-based interface, and more.
So many companies have already created exciting retail experiences with Kinect for Windows: Bloomingdales, Build-a-Bear, Coca-Cola, Mattel, Nissan, Pepsi, and others. We are excited to see the new ways that Kinect for Windows is being applied in retail. The dramatic shifts in consumer shopping behaviors, preferences, and expectations in retail today are driving innovation to new levels. The possibilities are endless when we use the latest technology to put the customer at the heart of the business.
Kinect for Windows Team
Shortly after the commercial release of Kinect for Windows in early 2012, Microsoft announced the availability of academic pricing for the Kinect for Windows sensor to higher education faculty and students for $149.99 at the Microsoft Store in the United States. We are now pleased to announce that we have broadened the availability of academic pricing through Microsoft Authorized Educational Resellers (AERs).
Most of these resellers have the capability to offer academic pricing directly to educational institutions; academic researchers; and students, faculty, and staff of public or private K-12 schools, vocational schools, junior colleges, colleges, universities, and scientific or technical institutions. In the United States, eligible institutions are accredited by associations that are recognized by the US Department of Education and/or the State Board of Education. Academic pricing on the Kinect for Windows sensor is currently available through AERs in the United States, Taiwan, and Hong Kong SAR.
Within the academic community, the potential of Kinect for Windows in the classroom is generating a lot of excitement. Researchers and academia in higher education collaborate with Microsoft Research on a variety of projects that involve educational uses of Kinect for Windows. The educator driven community resource, KinectEDucation, encourages developers, teachers, students, enthusiasts and any other education stakeholders to help transform classrooms with accessible technology. One such development is a new product from Kaplan Early Learning Company, the Inspire-NG Move, bundled with the Kinect for Windows sensor. This bundle includes four educational programs for children age three years and older. The programs make it possible for children to experience that hands-on, kinesthetic play with a purpose makes learning fun. The bundle currently sells for US$499.
“We’re excited about the new learning models that are enabled by Kinect for Windows,” stated Chris Gerblick, vice president of IT and Professional Services at Kaplan Early Learning Company. “We see the Inspire NG-Move family of products as excellent learning tools for both the classroom and the home.”
With the availability of academic pricing, we look forward to many developments from the academic community that integrate Kinect for Windows into interactive educational experiences.
Michael FryBusiness Development, Strategic AlliancesKinect for Windows
Much like Build-A-Bear Workshop, Mattel has been watching the trends and finding that children are embracing digital media. How can the company keep a toy like the Barbie doll, launched in 1959, relevant in a world where tablet computers and smartphones dominate kids' wishlists?
Once again, Kinect for Windows has proved a formidable ally in bridging the gap between digital entertainment and traditional toys. A six-month project for Mattel, Gun Communications and creative applications developer Adapptor built Barbie: the Dream Closet, which lets enthusiasts of all ages across Australia virtually try on a variety Barbie outfits from different decades by using a Kinect for Windows-enabled "magic mirror." Have you ever wondered what you’d look like in one of Barbie's ball gowns, or as an astronaut, or a race car driver? With the Dream Closet, it's possible. Additionally, you can save and share photos over social media, or even take a photo home.
To build the application, each outfit was photographed on a Barbie doll, trimmed into its component parts, and then reconstructred dynamically on Barbie fans by the custom Dream Closet application, built in Microsoft XNA. The Kinect for Windows sensor and software development kit (SDK) make it easy to accurately determine the size of the user so the virtual clothes and selection menus can be fitted to match.
"If we would have had to write code from the ground up [versus using code provided in the SDK], it would have taken much longer, and the end result wouldn’t have been nearly as impactful," said Adapptor Managing Director Mark Loveridge. "The Kinect for Windows SDK doubled our development speed."
The result of Barbie: the Dream Closet? Increased customer brand loyalty and media coverage yielding more than 25 million impressions, a new case study reports.
"The impact of Kinect for Windows on the public and the Barbie brand is incredible," notes Mattel Marketing Director Amanda Allegos. "Kinect for Windows has given us a new way to reach existing Barbie fans and attract new ones in a way that's contemporary, interactive, and bridges both the digital and physical worlds."
Almost two years ago, Microsoft announced its intent to take Kinect beyond gaming and make it possible for developers and businesses to innovate with Kinect on computers. The Kinect for Windows team was born.
Shortly after that, I joined the team to oversee Program Management, and over the past year, we’ve shipped the Kinect for Windows sensor as well as multiple updates to the Kinect for Windows software development kit (SDK). Throughout it all, Craig Eisler has been leading our business.
This month, Craig is moving on to do other important work at Microsoft, and I am stepping in to lead the Kinect for Windows team. I am excited to maintain the amazing momentum we’ve seen in industries like healthcare, retail, education, and automotive. There have been more than 500,000 downloads of our free SDK, and the Kinect for Windows sensor can be purchased in 39 regions today.
Such rapid growth would not have been possible without the community embracing the technology. Thanks to all of you—business leaders, technical leaders, creative visionaries, and developers—Kinect for Windows has been deployed across the globe. The community is developing new ways for consumers to shop for clothing and accessories, interesting digital signage that delights and inspires customers, remote monitoring tools that make physical therapy easier, more immersive training and simulation applications across multiple industries, and touch-free computing tools that enable surgeons to view patient information without having to leave the operating room. The list goes on and on…and the list is growing every day.
We launched Kinect for Windows nearly one year ago—pioneering a commercial technology category that didn’t previously exist. I look forward to continuing to be at the forefront of touch-free computing and helping our partners develop innovative solutions that take the natural user interface vision even further. We’ve said it before and I’ll say it again: this is just the beginning. I’m thrilled to continue the great foundational work we did in 2012 and look forward to a very productive 2013.
Bob HeddleDirector, Kinect for Windows