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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Kinect for Windows Blog</title><link>http://blogs.msdn.com/b/kinectforwindows/</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 5.6.583.20496 (Build: 5.6.583.20496)</generator><item><title>Kinect for Windows is now Available!</title><link>http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/31/kinect-for-windows-is-now-available.aspx</link><pubDate>Wed, 01 Feb 2012 04:35:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10262582</guid><dc:creator>Kinect for Windows Team</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/kinectforwindows/rsscomments.aspx?WeblogPostID=10262582</wfw:commentRss><comments>http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/31/kinect-for-windows-is-now-available.aspx#comments</comments><description>&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;img style="margin: 2px; border: 0px currentColor; float: right;" alt="Kinect for Windows sensors" src="http://blogs.msdn.com/resized-image.ashx/__size/550x0/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/6012.Emily_5F00_sm.jpg" width="200" /&gt;On January 9th, Steve Ballmer &lt;a href="http://www.microsoft.com/presspass/exec/steve/2012/01-09CES.mspx" target="_blank"&gt;announced at CES&lt;/a&gt; that we would be shipping Kinect for Windows on February 1st.&amp;nbsp; I am ve&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/6012.Emily_5F00_sm.jpg"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;ry pleased to report that today version 1.0 of our &lt;a href="http://www.microsoft.com/en-us/kinectforwindows/develop/new.aspx" target="_blank"&gt;SDK and runtime&lt;/a&gt; were made available for download, and distribution partners in our twelve launch countries are starting to ship Kinect for Windows hardware, enabling companies to start to deploy their solutions. The suggested retail price is $249, and later this year, we will offer special academic pricing of $149 for &lt;a href="http://www.microsoft.com/education/en-us/buy/Pages/eligible.aspx" target="_blank"&gt;Qualified Educational Users&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;In the three months since we released Beta 2, we have made many improvements to our SDK and runtime, including:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Support for up to four Kinect sensors plugged into the same computer&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Significantly improved skeletal tracking, including the ability for developers to control which user is being tracked by the sensor&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Near Mode for the new Kinect for Windows hardware, which enables the depth camera to see objects as close as 40 centimeters in front of the device&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Many API updates and enhancements in the managed and unmanaged runtimes &lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;The latest Microsoft Speech components (V11) are now included as part of the SDK and runtime installer&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Improved &amp;ldquo;far-talk&amp;rdquo; acoustic model that increases speech recognition accuracy&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;New and updated samples, such as Kinect Explorer, which enables developers to explore the full capabilities of the sensor and SDK, including audio beam and sound source angles, color modes, depth modes, skeletal tracking, and motor controls&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;A commercial-ready installer which can be included in an application&amp;rsquo;s set-up program, making it easy to install the Kinect for Windows runtime and driver components for end-user deployments.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Robustness improvements including driver stability, runtime fixes, and audio fixes &lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="font-family: Calibri; font-size: small;" size="3" face="Calibri"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;More details can be found &lt;a href="http://www.microsoft.com/en-us/kinectforwindows/develop/new.aspx" target="_parent"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;img style="margin: 0px; border: 0px currentColor; float: left;" alt="Kinect for Windows can capture depth data on up to six people" src="http://blogs.msdn.com/resized-image.ashx/__size/300x0/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/1882.Composite_5F00_six-people_5F00_sm.jpg" width="350" /&gt;As I mentioned in &lt;a href="http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/09/kinect-for-windows-commercial-program-announced.aspx" target="_blank"&gt;an earlier blog post&lt;/a&gt;, without many years of intense R&amp;amp;D efforts, including research investments of hundreds of millions of dollars, and deep partnership between our research teams, software teams, hardware teams, manufacturing teams, and games studios, Kinect simply wouldn&amp;rsquo;t exist.&amp;nbsp; Shipping Kinect for Windows was another cross-Microsoft effort: not only did the hardware and software teams work closely together to create an integrated solution, but our support, manufact&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/1882.Composite_5F00_six-people_5F00_sm.jpg"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;uring, supply chain, reverse logistics, and account teams have all been working hard to prepare for today&amp;rsquo;s launch.&amp;nbsp; As well, our research, speech, and Xbox NUI teams have contributed to making Kinect for Windows a better product.&amp;nbsp;&amp;nbsp; Microsoft&amp;rsquo;s ability to make these kinds of deep investments makes Kinect for Windows a product that companies can deploy with confidence, knowing you have our support and our ongoing commitment to make Kinect for Windows the best it can be.&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/1882.Composite_5F00_six-people_5F00_sm.jpg"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Looking towards the future, we are planning on releasing updates to our SDK and runtime 2-3 times per year &amp;ndash; in fact, the team is already hard at work on the next release.&amp;nbsp; We are continuing to invest in programs like our Testing and Adoption Program and the &lt;a href="http://www.microsoft.com/bizspark/kinectaccelerator/"&gt;Kinect Accelerator&lt;/a&gt;, and will work to create new programs in the future to help support our developer and partner ecosystem. We will also continue to listen to our developer community and business customers for the kinds of features and capabilities they need, as they re-imagine the future of computing using the power of Kinect.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: right;"&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;span style="font-family: Calibri;" size="3" face="Calibri"&gt;&lt;em&gt;&lt;span size="2"&gt;Craig Eisler&lt;br /&gt;General Manager, Kinect for Windows&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10262582" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Kinect+for+Windows/">Kinect for Windows</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+for+windows+hardware/">kinect for windows hardware</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+SDK/">kinect SDK</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/commercial+Kinect+for+Windows/">commercial Kinect for Windows</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/near+mode/">near mode</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+sensor/">kinect sensor</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+hardware/">kinect hardware</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Craig+Eisler/">Craig Eisler</category></item><item><title>Near Mode:  What it is (and isn’t)</title><link>http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/20/near-mode-what-it-is-and-isn-t.aspx</link><pubDate>Sat, 21 Jan 2012 01:59:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10259113</guid><dc:creator>Kinect for Windows Team</dc:creator><slash:comments>8</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/kinectforwindows/rsscomments.aspx?WeblogPostID=10259113</wfw:commentRss><comments>http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/20/near-mode-what-it-is-and-isn-t.aspx#comments</comments><description>&lt;p&gt;&lt;span style="font-family: Calibri; font-size: small;" face="Calibri" size="3"&gt;There has been a lot of speculation on what near mode is since we announced it.&amp;nbsp; As I mentioned in &lt;/span&gt;&lt;span style="color: #0000ff; font-family: Calibri; font-size: small;" face="Calibri" size="3" color="#0000ff"&gt;&lt;a href="http://blogs.msdn.com/b/kinectforwindows/archive/2011/11/22/kinect-for-windows-building-the-future.aspx" target="_blank"&gt;the original post&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;, the Kinect for Windows device has new firmware which enables the depth camera to see objects as close as 50 centimeters in front of the device without losing accuracy or precision, with graceful degradation down to 40 centimeters.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;The lenses on the Kinect for Windows sensor are the same as the Kinect for Xbox 360 sensor, so near mode does not change the field of view as some people have been speculating.&amp;nbsp; As some have observed, the Kinect for Xbox 360 sensor was already technically capable of seeing down 50 centimeters &amp;ndash; but with the caveat &amp;ldquo;as long as the light is right&amp;rdquo;.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;That caveat turned out to be a pretty big caveat.&amp;nbsp; The Kinect for Windows team spent many months developing a way to overcome this so the sensor would properly detect close up objects in more general lighting conditions.&amp;nbsp; This resulted not only in the need for new firmware, but changes to the way the devices are tested on the manufacturing line. In addition to allowing the sensor to see objects as close as 40 centimeters, these changes make the sensor less sensitive to more distant objects: when the sensor is in near mode, it has full accuracy and precision for objects 2 meters away, with graceful degradation out to 3 meters. Here is a handy chart one of our engineers made that shows the types of depth values returned by the runtime:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/7750.Distance-from-Sensor_5F00_Kinect-default-and-near-mode.png"&gt;&lt;img style="margin: 3px auto; border: 0px currentColor; vertical-align: middle; display: block;" alt="Kinect for Windows default and near mode" src="http://blogs.msdn.com/resized-image.ashx/__size/550x0/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/7750.Distance-from-Sensor_5F00_Kinect-default-and-near-mode.png" width="508" height="224" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;In Beta 2, for an object 800-4000 millimeters from the sensor&amp;nbsp; the runtime would return the depth value, and the runtime returned a 0 regardless if the detected depth was unknown, too near or too far.&amp;nbsp; Our version 1.0 runtime will return depth values if an object is in the above cyan zone. &amp;nbsp;If the object is in the purple, brown or white zones, the runtime will return a distinct value indicating the appropriate zone.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Additionally, in version 1.0 of the runtime, near mode will have some skeletal support, although not full 20-joint skeletal tracking (ST).&amp;nbsp; The below table outlines the differences between the default mode and near mode:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/2158.Table_5F00_Kinect-for-Windows-default-and-near-mode.jpg"&gt;&lt;img style="border: 0px currentColor; margin-right: auto; margin-left: auto; vertical-align: middle; display: block;" alt="Table_Kinect for Windows default and near mode" src="http://blogs.msdn.com/resized-image.ashx/__size/550x0/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/2158.Table_5F00_Kinect-for-Windows-default-and-near-mode.jpg" width="400" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;We believe that near mode, with its operational envelope of 40 centimeters to 3 meters, will enable many new classes of applications. While full 20-joint ST will not be supported in near mode with version 1.0 of the runtime, we will be working hard to support ST in near mode in the future!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: right;"&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;span style="font-family: Calibri;" face="Calibri" size="3"&gt;&lt;em&gt;&lt;span size="2"&gt;Craig Eisler&lt;br /&gt;General Manager, Kinect for Windows&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10259113" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/SDK/">SDK</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Kinect+for+Windows/">Kinect for Windows</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+for+windows+hardware/">kinect for windows hardware</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+SDK/">kinect SDK</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/near+mode/">near mode</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+sensor/">kinect sensor</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Craig+Eisler/">Craig Eisler</category></item><item><title>The Power of Enthusiasm</title><link>http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/12/the-power-of-enthusiasm.aspx</link><pubDate>Fri, 13 Jan 2012 00:43:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10256152</guid><dc:creator>Kinect for Windows Team</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/kinectforwindows/rsscomments.aspx?WeblogPostID=10256152</wfw:commentRss><comments>http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/12/the-power-of-enthusiasm.aspx#comments</comments><description>&lt;p&gt;&lt;span style="font-family: Calibri; font-size: small;" size="3" face="Calibri"&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/6470.Josh-Blake_2C00_-founder-of-OpenKinect.png"&gt;&lt;img style="margin: 3px; border: 0px currentColor; float: right;" title="OpenKinect founder Josh Blake at Microsoft&amp;rsquo;s Kinect for Windows Code Camp" alt="OpenKinect founder Josh Blake at Microsoft&amp;rsquo;s Kinect for Windows Code Camp" src="http://blogs.msdn.com/resized-image.ashx/__size/550x0/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/6470.Josh-Blake_2C00_-founder-of-OpenKinect.png" width="182" height="132" /&gt;&lt;/a&gt;When we launched Kinect for Xbox 360 on November 4&lt;sup&gt;th&lt;/sup&gt;, 2010, something amazing happened: talented Open Source hackers and enthusiasts around the world took the Kinect and let their imaginations run wild.&amp;nbsp; We didn&amp;rsquo;t know what we didn&amp;rsquo;t know about Kinect on Windows when we shipped Kinect for Xbox 360, and these early visionaries showed the world what was possible.&amp;nbsp; What we saw was so compelling that we created the &lt;/span&gt;&lt;a href="http://www.kinectforwindows.com/" target="_blank"&gt;&lt;span style="color: #0000ff; font-family: Calibri; font-size: small;" size="3" face="Calibri" color="#0000ff"&gt;Kinect for Windows&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt; commercial program.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Our commercial program is designed to allow our partners&amp;mdash; companies like Toyota, Mattel, American Express, Telefonica, and United Health Group&amp;mdash;to deploy solutions to their customers and employees.&amp;nbsp; It is also designed to allow early adopters and newcomers alike to take their ideas and release them to the world on Windows, with hardware that&amp;rsquo;s supported by Microsoft.&amp;nbsp;&amp;nbsp; At the same time, we wanted to let our early adopters keep working on the hardware they&amp;rsquo;d previously purchased. That is why our SDK continues to support the Kinect for Xbox 360 as a developm&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/5238.Halimat-Alabi.png"&gt;&lt;/a&gt;ent device.&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/8233.Halimat-Alabi-at-event.png"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/5037.Halimat-Alabi-at-event.png"&gt;&lt;img style="margin: 3px; border: 0px currentColor; float: left;" title="Kinect developer Halimat Alabi at Microsoft&amp;rsquo;s 24-hour coding marathon, June 2011" alt="Kinect developer Halimat Alabi at Microsoft&amp;rsquo;s 24-hour coding marathon, June 2011" src="http://blogs.msdn.com/resized-image.ashx/__size/200x0/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/5037.Halimat-Alabi-at-event.png" width="150" /&gt;&lt;/a&gt;As I reflect back on the past eleven months since Microsoft announced we were bringing Kinect to Windows, one thing is clear: The efforts of these talented Open Source hackers and enthusiasts helped inspire us to develop Kinect for Windows faster.&amp;nbsp; And their continued ambition and drive will help the world realize the benefits of Kinect for Windows even faster still.&amp;nbsp; From all of us on the Kinect for Windows team:&amp;nbsp; thank you.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: right;"&gt;&lt;span style="font-family: Calibri; font-size: small;" size="3" face="Calibri"&gt;&amp;nbsp;&lt;/span&gt;&lt;i&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Craig Eisler&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;General Manager, Kinect for Windows&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10256152" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Kinect+for+Windows/">Kinect for Windows</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+SDK/">kinect SDK</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/commercial+Kinect+for+Windows/">commercial Kinect for Windows</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+sensor/">kinect sensor</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+hardware/">kinect hardware</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/OpenKinect/">OpenKinect</category></item><item><title>Starting February 1, 2012: Use the Power of Kinect for Windows to Change the World</title><link>http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/09/kinect-for-windows-commercial-program-announced.aspx</link><pubDate>Tue, 10 Jan 2012 00:57:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10254800</guid><dc:creator>Kinect for Windows Team</dc:creator><slash:comments>45</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/kinectforwindows/rsscomments.aspx?WeblogPostID=10254800</wfw:commentRss><comments>http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/09/kinect-for-windows-commercial-program-announced.aspx#comments</comments><description>&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/6560.Kinect-for-Windows_5F00_Hero_5F00_300x148.png"&gt;&lt;img style="border: 0px currentColor; float: right;" title="Kinect for Windows hardware" alt="Kinect for Windows hardware " src="http://blogs.msdn.com/resized-image.ashx/__size/550x0/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/6560.Kinect-for-Windows_5F00_Hero_5F00_300x148.png" width="317" height="159" /&gt;&lt;/a&gt;We&amp;rsquo;re thrilled at the sales we&amp;rsquo;ve seen for Kinect - 18 million sold in the past year &amp;ndash; and we were honored to receive a Guinness World Record for the fastest selling consumer electronics device ever. As consumers, we may take devices like&amp;nbsp;Kinect for granted, but in fact electronic devices are the fruit of a great deal of behind-the-scenes ingenuity and experimentation.&amp;nbsp;&amp;nbsp;Kinect is a shining example of this.&amp;nbsp; Instead of mimicking the handheld motion-sensing controllers already on the market, Microsoft shattered the existing controller paradigm by inventing a new natural user interface system that enables advanced human tracking, gesture recognition, voice control and more.&amp;nbsp; Our answer to the &amp;ldquo;wand&amp;rdquo; controller was no controller at all, or as we say, &amp;ldquo;YOU are the controller.&amp;rdquo;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Getting there wasn&amp;rsquo;t easy.&amp;nbsp; Without many years of intense R&amp;amp;D efforts, including research investments of hundreds of millions of dollars, and the deep partnership between our research teams, software teams, hardware teams, manufacturing teams, and games studios,&amp;nbsp;Kinect simply wouldn&amp;rsquo;t exist.&amp;nbsp;&amp;nbsp; And as amazing a piece of hardware as&amp;nbsp;Kinect is, it is much more than that. At the heart of the&amp;nbsp;Kinect experience lies sophisticated software that meaningfully deciphers the images and gestures captured by the&amp;nbsp;3D sensor as well as the voice commands captured by the microphone array from someone much further away than someone using a headset or a phone. More importantly,&amp;nbsp;Kinect software can understand what each user means by a particular gesture or command across a wide range of possible shapes, sizes, and actions of real people.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family: Calibri; font-size: small;" face="Calibri" size="3"&gt;The incredible amount of innovation on&amp;nbsp;Kinect for Xbox 360 this past year shows the potential for&amp;nbsp;Kinect as a platform for developers and businesses to build new and innovative offerings.&amp;nbsp; Along with many others, we have only begun to explore the potential of this amazing technology.&amp;nbsp; This proliferation of creative and imaginative new ideas for Kinect, which we call the &lt;/span&gt;&lt;a href="http://www.xbox.com/en-US/Kinect/Kinect-Effect" target="_blank"&gt;&lt;span style="color: #0000ff; font-family: Calibri; font-size: small;" face="Calibri" size="3" color="#0000ff"&gt;Kinect&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.xbox.com/en-US/Kinect/Kinect-Effect" target="_blank"&gt;&lt;span style="color: #0000ff; font-family: Calibri; font-size: small;" face="Calibri" size="3" color="#0000ff"&gt; Effect&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;, will expand even further with our commercial release of&amp;nbsp;Kinect for Windows. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Today, we are announcing that the new Kinect for Windows hardware and accompanying software will be available on February 1&lt;sup&gt;st&lt;/sup&gt;, 2012 in 12 countries (United States, Australia, Canada, France, Germany, Ireland, Italy, Japan, Mexico, New Zealand, Spain, United Kingdom), at a suggested retail price of US $249.&amp;nbsp; Kinect for Windows hardware will be available, in limited quantities at first, through a variety of resellers and distributors.&amp;nbsp; The price includes a one-year warranty, access to ongoing software updates for both speech and human tracking, and our continued investment in Kinect for Windows-based software advancements. &amp;nbsp;Later this year, we will offer special academic pricing (planned at US $149) for &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.microsoft.com/education/en-us/buy/Pages/eligible.aspx"&gt;&lt;span style="color: #0000ff; font-family: Calibri; font-size: small;" face="Calibri" size="3" color="#0000ff"&gt;Qualified Educational Users&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;We love the innovation we have seen built using Kinect for Xbox 360 &amp;ndash; this has been a source of inspiration and delight for us and compelled us to create a team dedicated to serving this opportunity.&amp;nbsp;&amp;nbsp; We are proud to bring technology priced in the tens of thousands of dollars just a few years ago to the mainstream at extremely low consumer prices. And although&amp;nbsp;Kinect for Windows is still value-priced for the technology, some will ask us why it isn&amp;rsquo;t the same price as&amp;nbsp;Kinect for Xbox.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;The ability to sell&amp;nbsp;Kinect for Xbox 360 at its current price point is in large part subsidized by consumers buying a number of&amp;nbsp;Kinect games, subscribing to Xbox LIVE, and making other transactions associated with the Xbox 360 ecosystem.&amp;nbsp; In addition, the Kinect for Xbox 360 was built for and tested with the Xbox 360 console only, which is why it is not licensed for general commercial use, supported or under warranty when used on any other platform.&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family: Calibri; font-size: small;" face="Calibri" size="3"&gt;With&amp;nbsp;Kinect for Windows, we are investing in creating a platform that is optimized for scenarios beyond the living room, and delivering new software features on an ongoing basis, starting with &amp;ldquo;near mode&amp;rdquo; (see&amp;nbsp;my &lt;/span&gt;&lt;a href="http://blogs.msdn.com/b/kinectforwindows/archive/2011/11/22/kinect-for-windows-building-the-future.aspx"&gt;&lt;span style="color: #0000ff; font-family: Calibri; font-size: small;" face="Calibri" size="3" color="#0000ff"&gt;earlier blog post&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Calibri; font-size: small;" face="Calibri" size="3"&gt; for more about this).&amp;nbsp; In addition to support for Windows 7 and the Windows 8 developer preview (desktop apps only), Kinect for Windows will also support gesture and voice on Windows Embedded-based devices and will enhance how data is captured and accessed within &lt;/span&gt;&lt;a href="http://www.microsoft.com/presspass/features/2011/nov11/11-14RoadMap.mspx"&gt;&lt;span style="color: #0000ff; font-family: Calibri; font-size: small;" face="Calibri" size="3" color="#0000ff"&gt;intelligent systems&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt; across manufacturing, retail&amp;nbsp; and many more industries. We are building the Kinect for Windows platform in a way that will allow other companies to integrate Kinect into their offerings and we have invested in an approach that allows them to develop in ways that are dependable and scalable. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/0871.Kinect-for-Windows_5F00_B-and-W-composite_5F00_400x176.png"&gt;&lt;img style="border: 0px currentColor; float: left;" title="Kinect for Windows includes hardware and a software development kit (SDK)" alt="Kinect for Windows includes hardware and SDK" src="http://blogs.msdn.com/resized-image.ashx/__size/550x0/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/0871.Kinect-for-Windows_5F00_B-and-W-composite_5F00_400x176.png" width="424" height="146" /&gt;&lt;/a&gt;We have chosen a hardware-only business model for Kinect for Windows, which means that we will not be charging for the SDK or the runtime; these will be available free to developers and end-users respectively.&amp;nbsp; As an independent developer, IT manager, systems integrator, or ISV, you can innovate with confidence knowing that you will not pay license fees for the&amp;nbsp;Kinect for Windows software or the ongoing software updates, and the Kinect for Windows hardware you and your customers use is supported by Microsoft.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Although we encourage all developers to understand and take advantage of the additional features and updates available with the new Kinect for Windows hardware and accompanying software, those developers using our SDK and the&amp;nbsp;Kinect for Xbox 360 hardware may continue to use these in their development activities if they wish.&amp;nbsp; However, non-commercial deployments using Kinect for Xbox 360 that were allowed using the beta SDK are not permitted with the newly released software. Non-commercial deployments using the new runtime and SDK will require the fully tested and supported&amp;nbsp;Kinect for Windows hardware and software platform, just as commercial deployments do. Existing non-commercial deployments using our beta SDK may continue using the beta and the&amp;nbsp;Kinect for Xbox 360 hardware; to accommodate this, we are extending the beta license for three more years, to June 16, 2016. &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: small;" size="3"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;We expect that as&amp;nbsp;Kinect for Windows hardware becomes readily available, developers will shift their development efforts to Kinect for Windows hardware in conjunction with the latest SDK and runtime.&amp;nbsp; The combination of&amp;nbsp;Kinect for Windows hardware and software creates a superior development platform&amp;nbsp;for Windows and will yield a higher quality, better performing experience for end users.&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family: Calibri; font-size: small;" face="Calibri" size="3"&gt;We are excited for the new possibilities that&amp;nbsp;Kinect will enable on the Windows platform, and to see how businesses and developers&amp;nbsp;reimagine their processes and their products, and the many different ways each&amp;nbsp;Kinect could enrich lives and make using technology more natural for everyone.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: right;"&gt;&lt;em&gt;&lt;span style="font-family: Calibri; font-size: small;" face="Calibri" size="3"&gt;Craig Eisler&lt;br /&gt;General Manager, Kinect for Windows&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Calibri; font-size: small;" face="Calibri" size="3"&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10254800" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Kinect+Effect/">Kinect Effect</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Kinect+for+Windows/">Kinect for Windows</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+for+windows+hardware/">kinect for windows hardware</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+SDK/">kinect SDK</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/commercial+Kinect+for+Windows/">commercial Kinect for Windows</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/near+mode/">near mode</category></item><item><title>FIRST Teams to Use Kinect for Windows to Control Robots</title><link>http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/07/first-teams-to-use-kinect-for-windows-to-control-robots.aspx</link><pubDate>Sat, 07 Jan 2012 19:51:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10254262</guid><dc:creator>Kinect for Windows Team</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/kinectforwindows/rsscomments.aspx?WeblogPostID=10254262</wfw:commentRss><comments>http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/07/first-teams-to-use-kinect-for-windows-to-control-robots.aspx#comments</comments><description>&lt;p&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Getting technology to do what you want can be challenging. Imagine building a remote-controlled robot in 6 weeks, from pre-defined parts, which can perform various tasks in a competitive environment. That&amp;rsquo;s the challenge presented to 2,500 teams of students who will be participating in the FIRST (For Inspiration and Recognition of Science and Technology) Robotics Competition. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;The worldwide competition, open to students in grades 9-12, kicks off this morning with a NASA-televised event, including pre-recorded opening remarks from Presidents Clinton and G.W. Bush, Dean Kamen, founder of FIRST and inventor of the Segway, and Alex Kipman, General Manager, Hardware Incubation, Xbox. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Last year, several FIRST teams experimented with the Kinect natural user interface capabilities to control their robots. The difference this year is the Kinect hardware and software will be included in the parts kits teams receive to build their robots. Teams will be able to control their robots not only with joy sticks, but gestures and possibly spoken commands.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;The first part of the competition is the autonomous period, in which robot can only be controlled by sensor input and commands. This is when the depth and speech capabilities of Kinect will prove extremely useful. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&amp;nbsp;To help teams understand how to incorporate Kinect technologies into the design of their robot controls for the 2012 competition, workshops are being held around the country. Students will be using C# or C++ to program the drive stations of their robots to recognize and respond to gestures and poses. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;In addition, Microsoft Stores across the country are teaming up with FIRST robotics teams to provide Kinect tools, technical support, and assistance. &lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;While winning teams get bragging rights, all participants gain real-world experience by working with professional engineers to build their team&amp;rsquo;s robot, using sophisticated hardware and software, such as the Kinect for Windows SDK. Team members also gain design, programming, project management, and strategic thinking experience. Last but not least, over $15 million of college scholarships will be awarded throughout the competition. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&amp;ldquo;The ability to utilize Kinect technologies and capabilities to transform the way people interact with computers already has sparked the imagination of thousands of developers, students, and researchers from around the world,&amp;rdquo; notes FIRST founder Dean Kamen. &amp;ldquo;We look forward to seeing how FIRST students utilize Kinect in the design and manipulation of their robots, and are grateful to Microsoft for participating in the competition as well as offering their support and donating thousands of Kinect sensors.&amp;rdquo;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;This morning&amp;rsquo;s kick-off of the 2012 FIRST Robotics Competition was a highly anticipated day. Approximately 2,500 teams worldwide were given a kit of 600-700 discrete parts including a Kinect sensor and the Kinect for Windows software development kit (SDK), along with the details and rules for this year&amp;rsquo;s game, Rebound Rumble. Learn how Kinect for Windows will play a role in this year&amp;rsquo;s game by watching the game animation.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;a href="http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/07/first-teams-to-use-kinect-for-windows-to-control-robots.aspx"&gt;(Please visit the site to view this video)&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: right;"&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;&lt;em&gt;&lt;span style="font-family: Calibri;" face="Calibri"&gt;Kinect for Windows team&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10254262" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Kinect+for+Windows/">Kinect for Windows</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+for+windows+hardware/">kinect for windows hardware</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Gesture+Recognition/">Gesture Recognition</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+SDK/">kinect SDK</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/FIRST+Robotics+Competition/">FIRST Robotics Competition</category></item><item><title>Kinect Accelerator Program Seeking Innovators  </title><link>http://blogs.msdn.com/b/kinectforwindows/archive/2011/12/28/kinect-accelerator-program-seeking-innovators.aspx</link><pubDate>Wed, 28 Dec 2011 22:34:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10251598</guid><dc:creator>Kinect for Windows Team</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/kinectforwindows/rsscomments.aspx?WeblogPostID=10251598</wfw:commentRss><comments>http://blogs.msdn.com/b/kinectforwindows/archive/2011/12/28/kinect-accelerator-program-seeking-innovators.aspx#comments</comments><description>&lt;p&gt;In March, ten startups will converge on Seattle to start developing commercial and gaming applications that utilize Kinect's innovative natural user interface (NUI). As part of the Microsoft Kinect Accelerator program, they will have three months and a wealth of resources&amp;mdash;including access to Microsoft and industry mentors&amp;mdash;to develop, and then present their applications to angel investors, venture capitalists, Microsoft executives, media, and influential industry leaders.&lt;/p&gt;
&lt;p&gt;Since launching in late November, the Kinect Accelerator has received hundreds of applications from over forty countries, proposing transformative, creative innovations for healthcare, fitness, retail, training/simulation, automotive, scientific research, manufacturing, and much more.&lt;/p&gt;
&lt;p&gt;Applications are still being accepted, and the Kinect Accelerator team encourages you to apply. &lt;a href="http://www.microsoft.com/bizspark/kinectaccelerator/"&gt;Learn more about the application process&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Kinect Accelerator program is powered by TechStars, one of the most respected technology accelerator programs in the world.&amp;nbsp; Microsoft is working with TechStars to leverage the absolute best startup accelerator methodologies, mentors, and visibility.&amp;nbsp; If you are considering building a business based on the capabilities of Kinect, this is a great opportunity for you.&lt;/p&gt;
&lt;p&gt;Dave Drach, Managing Director, Microsoft Emerging Business Team, explains that the Kinect Accelerator program is looking for creative startups that have a passion for driving the next generation of computing. &amp;ldquo;Starting in the spring of 2012, they will have three months to bring their ideas to life. What will emerge will be applications and business scenarios that we&amp;rsquo;ve not seen before,&amp;rdquo; comments Drach.&lt;/p&gt;
&lt;p&gt;Read more about the &lt;a href="http://www.microsoft.com/bizspark/kinectaccelerator/"&gt;Kinect Accelerator&lt;/a&gt; program.&lt;/p&gt;
&lt;p align="right"&gt;&lt;i&gt;Kinect for Windows team&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10251598" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/SDK/">SDK</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Kinect+for+Windows/">Kinect for Windows</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+accelerator/">kinect accelerator</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+for+windows+hardware/">kinect for windows hardware</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/TechStars/">TechStars</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+SDK/">kinect SDK</category></item><item><title>Making Learning More Interactive and Fun for Young Children</title><link>http://blogs.msdn.com/b/kinectforwindows/archive/2011/12/22/making-learning-more-interactive-and-fun-for-young-children.aspx</link><pubDate>Thu, 22 Dec 2011 23:20:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10250543</guid><dc:creator>Kinect for Windows</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/kinectforwindows/rsscomments.aspx?WeblogPostID=10250543</wfw:commentRss><comments>http://blogs.msdn.com/b/kinectforwindows/archive/2011/12/22/making-learning-more-interactive-and-fun-for-young-children.aspx#comments</comments><description>&lt;p&gt;Although no two people learn in exactly the same way, the process of learning typically involves seeing, listening/speaking, and touching. For most young children, all three senses are engaged in the process of grasping a new concept.&lt;/p&gt;
&lt;p&gt;For example, when a red wooden block is given to a toddler, they hear the words &amp;ldquo;red&amp;rdquo; and &amp;ldquo;block,&amp;rdquo; see the color red, and also use their hands to touch and feel the shape of the wooden block.&lt;/p&gt;
&lt;p&gt;Uzma Khan, a graduate student in the Department of Computer Science at the University of Toronto, realized the Kinect natural user interface (NUI) could provide similar experiences. She used the Kinect for Windows SDK to create a prototype of an application that utilizes speech and gestures to simplify complex learning, and make early childhood education more fun and interactive.&lt;/p&gt;
&lt;p&gt;The application asks young children to perform an activity, such as identify the animals that live on a farm.&amp;nbsp; Using their hands to point to the animals on a computer screen, along with voice commands, the children complete the activities. To reinforce their choices, the application praises them when they make a correct selection.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://blogs.msdn.com/b/kinectforwindows/archive/2011/12/22/making-learning-more-interactive-and-fun-for-young-children.aspx"&gt;(Please visit the site to view this video)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Using the speech and gesture recognition capabilities of Kinect enables children to not only learn by seeing, listening, and speaking; it lets them actively participate by selecting, copying, moving, and manipulating colors, shapes, objects, patterns, letters, numbers, and much more.&lt;/p&gt;
&lt;p&gt;The creation of applications to aid learning for people of all ages is one of the many ways we anticipate Kinect for Windows will be used to enable a future in which computers work more naturally and intelligently to improve our lives.&lt;/p&gt;
&lt;p align="right"&gt;&lt;i&gt;Sheridan Jones&lt;br /&gt;&lt;/i&gt;&lt;i&gt;Business and Strategy Director, Kinect for Windows&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10250543" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/SDK/">SDK</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/video/">video</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Kinect+for+Windows/">Kinect for Windows</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Speech+Recognition/">Speech Recognition</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Gesture+Recognition/">Gesture Recognition</category></item><item><title>Kinect for Windows – Building the Future</title><link>http://blogs.msdn.com/b/kinectforwindows/archive/2011/11/22/kinect-for-windows-building-the-future.aspx</link><pubDate>Tue, 22 Nov 2011 18:55:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10239971</guid><dc:creator>Kinect for Windows Team</dc:creator><slash:comments>32</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/kinectforwindows/rsscomments.aspx?WeblogPostID=10239971</wfw:commentRss><comments>http://blogs.msdn.com/b/kinectforwindows/archive/2011/11/22/kinect-for-windows-building-the-future.aspx#comments</comments><description>&lt;p&gt;Since announcing a few weeks ago that the Kinect for Windows commercial program will launch in early 2012, we&amp;rsquo;ve been asked whether there will also be new Kinect hardware especially for Windows. The answer is yes; building on the existing Kinect for Xbox 360 device, we have optimized certain hardware components and made firmware adjustments which better enable PC-centric scenarios. Coupled with the numerous upgrades and improvements our team is making to the &lt;a href="http://www.kinectforwindows.org/download/"&gt;Software Development Kit (SDK) and runtime&lt;/a&gt;, the new hardware delivers features and functionality that Windows developers and Microsoft customers have been asking for.&lt;/p&gt;
&lt;p&gt;Simple changes include shortening the USB cable to ensure reliability across a broad range of computers and the inclusion of a small dongle to improve coexistence with other USB peripherals. &amp;nbsp;Of particular interest to developers will be the new firmware which enables the depth camera to see objects as close as 50 centimeters in front of the device without losing accuracy or precision, with graceful degradation down to 40 centimeters. &amp;nbsp;&amp;ldquo;Near Mode&amp;rdquo; will enable a whole new class of &amp;ldquo;close up&amp;rdquo; applications, beyond the living room scenarios for Kinect for Xbox 360. This is one of the most requested features from the many developers and companies participating in our Kinect for Windows pilot program and folks commenting on our &lt;a href="http://social.msdn.microsoft.com/Forums/en-US/kinectsdk"&gt;forums&lt;/a&gt;, and we&amp;rsquo;re pleased to deliver this, and more, at launch.&lt;/p&gt;
&lt;p&gt;Another thing we&amp;rsquo;ve heard from our pilot customers is that companies exploring commercial uses of Kinect want to operate with the assurance of support and future innovation from Microsoft. As part of Microsoft&amp;rsquo;s deep commitment to NUI, we designed the Kinect for Windows commercial program to give licensed customers access to ongoing updates in both speech and human tracking (where Microsoft has been &lt;a href="http://blogs.technet.com/b/microsoft_blog/archive/2011/01/26/microsoft-is-imagining-a-nui-future-natural-user-interface.aspx"&gt;investing&lt;i&gt; &lt;/i&gt;for years&lt;/a&gt;), in addition to providing fully supported Kinect hardware for Windows. We&amp;rsquo;ve been captivated by the countless creative ways companies worldwide envision how their businesses and industries can be revolutionized with Kinect, and are proud to be helping those companies to explore the &lt;a href="http://blogs.technet.com/b/next/archive/2011/11/09/bill-gates-nui.aspx"&gt;profound implications NUI has for the future&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Microsoft also has just launched a new initiative, the &lt;a href="http://www.microsoft.com/bizspark/kinectaccelerator/"&gt;Kinect Accelerator&lt;/a&gt; incubation project run by &lt;a href="http://www.microsoft.com/bizspark/About/Default.aspx"&gt;Microsoft BizSpark&lt;/a&gt;. I will be serving as a Mentor for this program, along with a number of other folks from Microsoft. BizSpark helps software startups through access to Microsoft software development tools, connection to key industry players (including investors) and by providing marketing visibility. &amp;nbsp;The Kinect Accelerator will give 10 tech-oriented companies using Kinect (on either Windows or Xbox360) an investment of $20,000 each, plus a number of other great perks. &lt;a href="http://accelerato.rs/kinect/apply"&gt;Applications&lt;/a&gt; are being accepted now through January 25th, 2012. At the end of the program, each company will have an opportunity to present at an Investor Demo Day to angel investors, venture capitalists, Microsoft executives (including me), media and industry influentials. I can&amp;rsquo;t wait to see what they (and maybe you?) come up with!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="right"&gt;&lt;i&gt;Craig Eisler&lt;br /&gt;General Manager, Kinect for Windows&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10239971" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Kinect+for+Windows/">Kinect for Windows</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+accelerator/">kinect accelerator</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/kinect+for+windows+hardware/">kinect for windows hardware</category></item><item><title>The Kinect Effect</title><link>http://blogs.msdn.com/b/kinectforwindows/archive/2011/11/09/the-kinect-effect.aspx</link><pubDate>Wed, 09 Nov 2011 18:45:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10235467</guid><dc:creator>Kinect for Windows</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/kinectforwindows/rsscomments.aspx?WeblogPostID=10235467</wfw:commentRss><comments>http://blogs.msdn.com/b/kinectforwindows/archive/2011/11/09/the-kinect-effect.aspx#comments</comments><description>&lt;p&gt;Have you heard about the &amp;ldquo;Kinect Effect&amp;rdquo; yet? It&amp;rsquo;s a term we started using around Microsoft shortly after the launch of Kinect last year to describe the amazing and creative ways Kinect was being applied to fields beyond gaming.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/1007.KE-Video_5F00_musician_5F00_3.jpg"&gt;&lt;img border="0" alt="" src="http://blogs.msdn.com/resized-image.ashx/__size/550x0/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/1007.KE-Video_5F00_musician_5F00_3.jpg" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We&amp;rsquo;ve seen exploration with Kinect by artists, entertainers, retailers, educators, and physical therapists (just to name a few.)&amp;nbsp; In fact, we&amp;rsquo;ve seen research in nearly every area imaginable.&lt;/p&gt;
&lt;p&gt;Check out the &lt;a href="http://blogs.msdn.com/b/kinectforwindows/archive/2011/11/09/the-kinect-effect.aspx"&gt;(Please visit the site to view this file)&lt;/a&gt; to see what it&amp;rsquo;s all about. This video does a great job capturing the potential. And it&amp;rsquo;s this potential that drives the enthusiasm my team and I have for developing Kinect for Windows.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;After just one short year, it still feels like every application is the first and each idea is new and fresh. We can&amp;rsquo;t wait to see what&amp;rsquo;s next when, early next year, Kinect for Windows&amp;nbsp;will be&amp;nbsp;available for commercial use. Then, we&amp;rsquo;ll see even more new ideas which will continue to inspire us, and others, to keep driving the innovation forward.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align: right;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt;--Craig Eisler&lt;/i&gt;&lt;/p&gt;
&lt;p style="text-align: right;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;General Manager, Kinect for Windows&lt;/i&gt;&lt;/p&gt;
&lt;div&gt;
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&lt;p&gt;&lt;/p&gt;
&lt;/div&gt;
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&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10235467" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Kinect+Effect/">Kinect Effect</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/video/">video</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Kinect+for+Windows/">Kinect for Windows</category></item><item><title>It’s Official: Kinect for Windows is Coming Soon</title><link>http://blogs.msdn.com/b/kinectforwindows/archive/2011/11/03/it-s-official-kinect-for-windows-is-coming-soon.aspx</link><pubDate>Fri, 04 Nov 2011 05:20:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10233861</guid><dc:creator>Kinect for Windows</dc:creator><slash:comments>10</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/kinectforwindows/rsscomments.aspx?WeblogPostID=10233861</wfw:commentRss><comments>http://blogs.msdn.com/b/kinectforwindows/archive/2011/11/03/it-s-official-kinect-for-windows-is-coming-soon.aspx#comments</comments><description>&lt;p style="text-align: left;"&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/5707.skeletalViewer_5F00_web.jpg"&gt;&lt;img style="margin: 2px; border: 0px currentColor; vertical-align: top;" title="Kimect for Windows" alt="Kimect for Windows" src="http://blogs.msdn.com/resized-image.ashx/__size/550x0/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/5707.skeletalViewer_5F00_web.jpg" /&gt;&lt;/a&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/5707.skeletalViewer_5F00_web.jpg"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="text-align: left;"&gt;To commemorate the one-year anniversary of Kinect and &lt;a href="http://www.xbox.com/en-US/Kinect/Kinect-Effect"&gt;the Kinect Effect&lt;/a&gt;, I sent an email to my team earlier this week. I&amp;rsquo;d like to quote for you what I said to them, &amp;ldquo;It all started with a revolutionary sensor and amazing software that turned voice and movement into magic. With that magical combination, last year the Interactive Entertainment Business at Microsoft showed the world how to re-imagine gaming.&amp;nbsp; This year, we&amp;rsquo;re showing the world how to re-imagine entertainment.&amp;nbsp; Next year, with Kinect for Windows, we will help the world re-imagine everything else.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;To mark the milestone, the Kinect for Windows team is celebrating with our own milestones: We&amp;rsquo;re starting up this blog, launching the official &lt;a href="http://www.kinectforwindows.org"&gt;Kinect for Windows web site&lt;/a&gt;, and releasing beta 2 of the &lt;a href="http://www.kinectforwindows.org"&gt;Kinect for Windows SDK&lt;/a&gt;. (And, yes, we will celebrate the anniversary more this evening&amp;ndash; it&amp;rsquo;s been an amazing journey these past months!)&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/5707.skeletalViewer_5F00_web.jpg"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I know many of you are eagerly awaiting the Kinect for Windows commercial program coming in early 2012. My team is working hard to deliver a great product and I&amp;rsquo;m confident that it will be worth the wait.&lt;/p&gt;
&lt;p&gt;We&amp;rsquo;ve already seen strong enthusiasm for Kinect among developers who have done amazing things with it in countless different ways, from education to healthcare, gaming to art installations, manufacturing to retail.&lt;/p&gt;
&lt;p&gt;Currently, we have more than 200 companies taking part in our pilot program. They are telling us how Kinect for Windows will help them transform their products, their processes, their brands, and their businesses. Putting the power of Kinect + Windows into the hands of business leaders and technical visionaries will give them the tools they need to develop novel solutions for everything from training employees to visualizing data, from configuring a car to managing an assembly line.&lt;/p&gt;
&lt;p&gt;The updated software development kit that we released today includes some great new features that help us get closer to realizing this vision, including faster skeletal tracking, better accuracy rate when it comes to skeletal tracking and joint recognition, and the ability to plug and unplug your Kinect without losing work/productivity.&lt;/p&gt;
&lt;p&gt;Every day, I come to work and learn about another amazing application that a partner or other developer is doing with Kinect for Windows. I look forward to next year, when the potential goes exponential and everyone&amp;rsquo;s ideas, including yours, are part of that equation.&lt;/p&gt;
&lt;p&gt;If you haven&amp;rsquo;t done so already, &lt;a href="http://www.kinectforwindows.org/download"&gt;download the SDK&lt;/a&gt;&amp;nbsp;and re-imagine the world with us.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="right"&gt;&lt;i&gt;--Craig Eisler&lt;br /&gt; General Manager, Kinect for Windows&lt;/i&gt;&lt;/p&gt;
&lt;div&gt;
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&lt;p&gt;&lt;br /&gt;&lt;a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-01-49-02/6886.skeletalViewer_5F00_web.jpg"&gt;&lt;/a&gt;&lt;/p&gt;
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&lt;/div&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10233861" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/SDK/">SDK</category><category domain="http://blogs.msdn.com/b/kinectforwindows/archive/tags/Kinect+Effect/">Kinect Effect</category></item></channel></rss>
