DEVELOPING THE FUTURE
A blog for PA and NJ tech students and faculty
Lindsay Lindstrom is an Academic Developer Evangelist with Microsoft based in Pennsylvania. In 2005, she graduated with a B.S. in Computer Science from the University of Southern California. During her time at USC, she worked with ABC and Wells Fargo supporting their web properties. In her current role she educates, excites and empowers students and faculty about technology and its career possibilities, and she loves her job!
(Missed Part 1? Here you go: Part 1: Overview)
The first aspect of creating a COMPLETE game for Windows 8 is: PLANNING.
By planning, I don’t mean figuring out your characters, level design, number of levels or anything that is internal to the game. Remember, this is minus the game. Think of it this way: you’re starting a company. You have to invest in multiple facets to help your company succeed. Protect your investment by doing some careful thought and planning.
Planning is all about:
Understanding the Environment
This series presupposes that Windows 8 is the platform on which you’re choosing to create a game. But, before you jump into the code, you should do a bit of research.
Set and Prioritize Goals
I did an informal poll which provided some common goals for hobbyist game developers are:
When you decide on your goals and prioritize them, you can define how you measure success. Therefore, you can determine how to invest your time and efforts to be successful.
Think through the Steps
If generating revenue is your primary goal, you have to put a lot of thought into your monetization strategy, marketing, etc.
Now that you’ve put some work into the understanding of the environment you’ll game will live in, setting goals and examining the steps to make your goals – it’s time to get started and prepare your game for the spotlight.
For more about planning and to get a head start of Part 3: Design, read the MSDN articles: Planning Windows Store Apps and Designing great games for Windows.