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  DEVELOPING THE FUTURE

     A blog for PA and NJ tech students and faculty

  • Blog Post: Part 2 of 9: Creating a Complete Windows 8 Game (minus the game) - Planning

    (Missed Part 1? Here you go: Part 1: Overview ) The first aspect of creating a COMPLETE game for Windows 8 is: PLANNING. By planning, I don’t mean figuring out your characters, level design, number of levels or anything that is internal to the game. Remember, this is minus the game. Think...
  • Blog Post: Part 1 of 9: Creating a Complete Windows 8 Game (minus the game) - Overview

    Emphasis on the word: COMPLETE. (I’m going to generalize a bit here…just for argument’s sake) Developers like solving problems, making stuff work, figuring things out, fixing bugs, adding features. So, it’s no surprise to me that when I talk to devs about Windows 8, and...
  • Blog Post: Vote for the Big App on Campus

    A few months ago we announced a promotion called Big App On Campus targeting US student developers: The Idea: students create great apps The Reward: the developers of the top 10 apps all get flown to SXSW in Austin for a once-in-a-lifetime experience: passes to the music festival, a special...
  • Blog Post: Philly XAML Meeting – Windows Phone 7

    Thanks to all who came out to last night’s Philly XAML meeting!  Though Dave couldn’t make, I hope I did the topic some justice.   If you want to learn more, come out to our Windows Phone 7 Firestarter on September 22nd at UPenn . Follow the links below to learn more about Windows Phone...
  • Blog Post: MSDN Webcast: XNA Game Studio 3.0

    I hope you enjoyed today's webcast on XNA Game Studio 3.0, here are some resources to explore! Webcast Recording: http://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032416061&Culture=en-US Webcast slides and code: http://cid-28c55ac7b8de9c47.skydrive.live.com/browse.aspx/Webcast%20Resources...
  • Blog Post: Ooooh looky, XNA on CNN.

    We all have our start-up routines, the boot order we go through as we sit down at our computer in the morning. Mine includes reading CNN.com. Today, one of the headlines in the Tech section caught my eye, "Indie video game designers break through". I thought, "Could it be on XNA, really?" And the answer...
  • Blog Post: XNA Game Studio 3.0 CTP Released!

    Yesterday, I had the distinct pleasure of announcing the CTP of XNA Game Studio 3.0 LIVE. I was speaking on XNA at Laguardia Community College's 3rd Annual New Media Day , my first session went from 10:15 - 11:15...and since I couldn't announce the CTP until 11am - it was a great finish to my talk! ...
  • Blog Post: Who came up with calling it XNA, anyway?

    Yesterday, I had the great opportunity to speak at Stevens Institute of Technology about XNA, what it is and how it makes game programming fun and easy. I just talked through the framework and went through the steps of building up a simple pong game, which Dan Waters wrote. Here are links to everything...
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