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Manders vs. Machine
A blog about PIX, XNA, and other game programming stuff
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Manders vs. Machine
A helper class to show video "safe areas"
Posted
over 7 years ago
by
Michael Anderson
7
Comments
In this brave new world of XNA , we need to think about how our programs will look when displayed on televisions, as well as on computer monitors. One new issue to be aware of is the concept of the safe area . When your game runs on a console , the user...
Manders vs. Machine
Wendybrot 1.1: Faster, more support, cleaner code
Posted
over 7 years ago
by
Michael Anderson
5
Comments
I didn't intend to post an update to my XNA -based Mandelbrot set explorer quite this fast, but I felt bad that those without an Xbox 360 controller couldn't use the program. So I spent some time tonight adding keyboard support, doing some performance...
Manders vs. Machine
Feedback: Creating chaos with render-to-texture
Posted
over 7 years ago
by
Michael Anderson
4
Comments
I had heard that XNA does render-to-texture a bit differently from native DirectX , so I spent some time playing with that part of the API tonight. Not surprisingly, it was designed in a nice clean manner and it was a snap to use. In case you're not...
Manders vs. Machine
Wendybrot 1.0: A Mandelbrot set explorer written with XNA GSE
Posted
over 7 years ago
by
Michael Anderson
1
Comments
Ah, the Mandelbrot set . How does such a simple algorithm produce such intricate, beautiful pictures? There's a seemingly endless variety of patterns and colors. I got the urge to write my own Mandelbrot set explorer a few days ago. XNA makes...
Manders vs. Machine
Introducing my PIX / XNA / Game Programming / etc. blog...
Posted
over 7 years ago
by
Michael Anderson
Hey there. I've created this blog so I can post some (hopefully interesting) code and commentary about some topics related to game programming. I work on the Windows version of the PIX Direct3D analysis tool that is part of the DirectX SDK . In my spare...
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