Sign In
Manders vs. Machine
A blog about PIX, XNA, and other game programming stuff
Translate This Page
Translate this page
Powered by
Microsoft® Translator
Options
Email Blog Author
RSS for posts
Atom
OK
Search
Advanced search options...
Search In:
Everything
Blogs
Forums
People
Groups
Places
Pages
Date range:
All Time
Last Year
Last 6 Months
Last 3 Months
Last Month
Last Week
Last Two Days
Tags
No tags have been created or used yet.
Archive
Archives
February 2011
(1)
February 2010
(1)
October 2009
(1)
March 2009
(1)
August 2008
(1)
June 2008
(1)
April 2008
(3)
March 2008
(1)
May 2007
(1)
March 2007
(2)
February 2007
(3)
January 2007
(5)
December 2006
(3)
November 2006
(5)
December, 2006
MSDN Blogs
>
Manders vs. Machine
>
December, 2006
Posts
Subscribe via RSS
Sort by:
Most Recent
|
Most Views
|
Most Comments
Excerpt View
|
Full Post View
Manders vs. Machine
Microbes: emergent behavior and "fake" antialiasing with XNA
Posted
over 6 years ago
by
Michael Anderson
5
Comments
I was playing around with particle behavior algorithms using XNA and came up with an app that's fun to play with, so I thought I'd share it. Getting code ready to post on my blog forces me to simplify it and clean it up, kind of like having to clean the...
Manders vs. Machine
A painless introduction to PIX for Windows
Posted
over 6 years ago
by
Michael Anderson
2
Comments
For those interested in game development technology, it’s been a great week of product releases! Monday we saw the 1.0 release of XNA Game Studio Express . Wednesday brought the release of the December 2006 version of the DirectX SDK , which includes...
Manders vs. Machine
MikeMatrixVisualizer: A VS debugger visualizer for XNA Matrices
Posted
over 6 years ago
by
Michael Anderson
1
Comments
One thing that surprised me (in retrospect) about my last sample was that it doesn't make a single reference to a Matrix. All my other apps use tons of matrices. It's hard to do much in 3D graphics without them. Even if you're writing 2D programs with...
Page 1 of 1 (3 items)