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Manders vs. Machine
A blog about PIX, XNA, and other game programming stuff
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Manders vs. Machine
BentMaze 1.0: A jittered maze and radial culling
Posted
over 5 years ago
by
Michael Anderson
3
Comments
One natural fit for my XNA line drawing code is a maze game, since mazes consist of lots of thick lines, and they are easy to generate programmatically. So I had a look at some maze generation algorithms , decided to try the simple depth-first algorithm...
Manders vs. Machine
Microbe Patrol 1.1: Xbox 360 support
Posted
over 5 years ago
by
Michael Anderson
1
Comments
I've updated my Microbe Patrol XNA project to build for both Windows and the Xbox 360. I didn't make any other changes to the game, so if you don't have an Xbox 360 and a Creator's Club subscription, you might not find it worthwhile to upgrade to this...
Manders vs. Machine
Microbe Patrol 1.0: An actual XNA game, finally
Posted
over 5 years ago
by
Michael Anderson
3
Comments
I'm finally done writing an XNA game called "Microbe Patrol" based on the Microbes sample I wrote and blogged about, around a month ago. I think it turned into a fairly fun, original, good-looking game. The basic concept of the game is to create trails...
Manders vs. Machine
Stroke-based text rendering in XNA
Posted
over 5 years ago
by
Michael Anderson
3
Comments
There are some nice texture-based solutions out there for drawing text in XNA. I've used the font code in XNAExtras a couple times, and it works fine. There's another font utility on Ziggyware that looks nice, and I believe there are others too. There...
Manders vs. Machine
Lines: 2D, thick, rounded line segments for XNA programs
Posted
over 5 years ago
by
Michael Anderson
7
Comments
I've written some helper code to draw nice-looking 2D line segments with decent performance in XNA -- perhaps you will find it useful in your own projects. These lines have several advantages over using hardcoded images or standard Direct3D lines: ...
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