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Manders vs. Machine
A blog about PIX, XNA, and other game programming stuff
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February, 2007
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Manders vs. Machine
BentMaze 1.1: Collide and slide
Posted
over 5 years ago
by
Michael Anderson
1
Comments
Man, I totally jinxed myself when I predicted that hooking up my RoundLine collision detection / sliding code to my XNA maze game wouldn't be painful. It was. But after a lot of hours of debugging, I've got it working well enough to call done and usable...
Manders vs. Machine
Collision and wall sliding on a RoundLine
Posted
over 5 years ago
by
Michael Anderson
2
Comments
I think I've got it! After a couple hours of head-scratching and geometry, my XNA code to handle collision between a disc and a RoundLine is looking correct -- at least in my test app. Soon my maze game will be a bit more challenging, since the walls...
Manders vs. Machine
Graphing the distance to a RoundLine
Posted
over 5 years ago
by
Michael Anderson
1
Comments
The next thing I want to add to my XNA maze game is collision detection, so my little orange disc can't go right through the maze walls. There seem to be two alternate general approaches that can be taken regarding collision detection: After reading...
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