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Manders vs. Machine
A blog about PIX, XNA, and other game programming stuff
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Manders vs. Machine
XNA RoundLines in Pixel Coordinate Space
Posted
over 6 years ago
by
Michael Anderson
1
Comments
Two people recently sent me questions about setting up the world/view/projection matrices to work with my XNA RoundLine code. All of my programs so far have specified line coordinates in an abstract world coordinate space, with a view matrix based on...
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