Marcelo's WebLog

Improving the world one entity at a time (now tweeting on @mlrdev)

Browse by Tags

Tagged Content List
  • Blog Post: Types of HLSL expressions

    The rules for HLSL type conversions and promotions are not clearly spelled out in MSDN. Thankfully, it's very easy to lean on the compiler to figure out exactly what it's doing. // Build with fxc on the path (eg from a Visual Studio Command Prompt Window) // fxc.exe /T ps_5_0 sample.fxc // Overloads...
  • Blog Post: GDC 2015 Talks on Channel9

    If you can find the time, all the Microsoft GDC 2015 talks are available for viewing on Channel9 . If you want an in-depth tech review of Direct3D 12, jump directly to Max's talk Advanced DirectX12 Graphics and Performance . Enjoy!
  • Blog Post: Graphics Diagnostics in Visual Studio 2013 Update 3 RC

    Visual Studio 2013 Update 3 RC is out now - get it while it's hot, and check out the improved Graphics Diagnostics tools. There are some additional goodies as well beyond graphics and TFS, including C++ and CodeLens. Enjoy!
  • Blog Post: min12int explained

    Here I go again, after a couple of years of silence... Someday I'll tell the tale of what has kept me busy. In the meantime, here is an interesting bit that I learned today. DirectX defined various level of support across many variables, and in Windows 8, some new scalar types were added to HLSL that...
Page 1 of 1 (4 items)