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  • Blog Post: More XNA News: Dream.Build.Play Registration Ends Today

    The annual XNA competition, Dream.Build.Play, closes its registration at the end of today (January 18th). If winning $100,000 sounds pretty good to you and you have a great idea for a killer Xbox 360 game, check out http://www.dreambuildplay.com .  Today is the last day to register to compete, and...
  • Blog Post: XNA Creators Club: Developer Talk Series

    Want to learn about some exciting new developments in XNA?  Would you like to hear live from experts?  Starting this month, the Developer Talk Series by the XNA Creators Club hosts monthly discussions with expert developers and people working with XNA technology.  Upcoming topics include...
  • Blog Post: XNAFest at University of Ulster, Magee Campus

    I’m late on this one but figured it was worth posting as it’s today and tomorrow. If I hadn’t been in the US for the last week, I would definitely be up at the University of Ulster right now with some serious XNA experts. The Microsoft XNA Academic Summit (XNAFEST 2009) will be held at the University...
  • Blog Post: XNA Talk with DCU

    Last week I had an XNA talk at DCU.  They had left me with a few questions to answer which I had left on my machine which went into the shop.  I got it back yesterday and here are the questions:  What is the accepted file size for games submitted to Community Games? from the FAQ on creators...
  • Blog Post: XNA Questions – Physics Engines & a New XNA 3.0 Book

    Last week I was visiting DCU for their annual Tech Week to talk about XNA and video game development.  I received a few questions which I mentioned I would blog the answers to.  One of those was regarding recommended physics engines for XNA. There are in fact several different physics engines...
  • Blog Post: WPF & XNA Applications on a MacBook Pro

    With one laptop down, I was looking for a backup machine for an XNA talk & workshop. I never thought my MacBook Pro would run XNA games. I have Vista + Visual Studio on VMWare Fusion 1.1, and I know at some point I tried compiling & running some XNA games just to make sure, & it didn’t work...
  • Blog Post: SkyCon – Recap

    I spent this past weekend in Limerick attending SkyCon 2009 , which was a really fun and diverse conference, organized by the University of Limerick Computer Society (Skynet).  Besides having great topics such as Demoscene, Swarm Robots , Open Source, and WiMax, Randall Munroe from xkcd(!!!) was...
  • Blog Post: Some XNA Questions

    With the arrival of XNA Game Studio 3.0 on the scene (now released and deployable to Xbox 360!), I’ve gotten a few questions that I thought might be useful to share with other people. 1) I want to write a platform game using XNA, but it’s hard to find examples.  How can I get started? The bad news...
  • Blog Post: Manic Miner!

    The great guys over at the NxtGen User Group in the UK have written a fun Silverlight version of the classic game “Manic Miner” which you can check out on their site here: http://www.nxtgenug.net/ManicMiner/   What is really cool about the game is that it was built using a custom engine which supports...
  • Blog Post: XNA Games on Zune

    I have only had the brand new XNA Game Studio 3.0 CTP installed for a c ouple of days, so I don’t have a whole lot to report on just yet about major differences and changes.  It does make it a lot easier that this one works with Visual Studio 2008, but it doesn’t yet deploy to XBox360.  So...
  • Blog Post: Fourth XNA Video: Dr. Joaquin Quiñonero-Candela

    Dr. Joaquin Quiñonero-Candela is an Associate Researcher at Microsoft Research Cambridge. He works with the Applied Games Group. He and his team are doing quite a lot of interesting work as you will see in his talk, titled "Learning to Race." He talks about all of this, as well as a showcase of an internship...
  • Blog Post: Third XNA Day Video: Dave Mitchell

    Dave Mitchell came all the way from Seattle during his Thanksgiving holiday to talk with students at the XNA tour. He is a director at Microsoft for XNA, and he certainly knows his stuff. Dave gave the opening keynote of the XNA European Tour, where he talked about the "Ongoing Democratization of Game...
  • Blog Post: Next XNA Day Video Posted: Rob Miles

    Rob Miles is a Microsoft MVP, and as he says in his highly entertaining talk below - it's what all Microsoft Student Partners should aspire to be. Watch as Rob tells bad jokes and demos XNA Game Studio on his MacBook Pro. I laughed out loud at his descriptions of *alternative* games like "Hide the Controller...
  • Blog Post: First of the XNA Day Videos Posted!

    Back in November, Dublin was host to an event called the XNA Game Studio Tour. It was a full day jam-packed with superb XNA experts talking about the upcoming XNA Game Studio 2.0 release, showing off features and real-life examples of XNA applications and games. Liam (pictured below in the video) was...
  • Blog Post: QuMIX! MIX at Queen's University in Belfast

    Today I went up to Belfast with Vincent Vergonjeanne and Liam Cronin to present at QuMIX '07. Mike McMeekin , who is a Microsoft Student Partner at Queen's University Belfast did a fabulous job setting up the afternoon, so special thanks go to him and all of his hard work. The afternoon included a session...
  • Blog Post: XNA European Tour Hits Dublin

    Yesterday in Trinity College something landed. Something big. Something new and fun. Something that might keep me up late at night... The XNA European Tour began right here in Dublin, filling two 150-person lecture halls for the entire day with 300+ students and game developers. In fact we had been expecting...
  • Blog Post: XNA Game Studio 2.0 Beta Available!

    Man, I disappear for a few days and all the excitement happens! Not only did Microsoft ship Visual Studio 2008 and .Net 3.5 Monday , but the XNA team also released the Game Studio 2.0 Beta!! If you want to try it out, you can download it here and see the cool new integration with Visual Studio 2005 ...
  • Blog Post: Top Ten SL Apps Updated

    I added five new apps this week to my Top Ten Silverlight Sites: Farseer 2D Physics Engine - Farseer built a series of seven demos, each one shows a different set of bodies interacting. The individual demos have descriptions plus keyboard & mouse interaction information. Their Physics Engine was...
  • Blog Post: XNA Tour Coming to Ireland!

    This is awesome news! On Monday, November 26th, Trinity College in Dublin will host an XNA event for students and professionals. Speaking at the conference will be none other than Dave Mitchell from the XNA team in Redmond. Other speakers are still being lined up, but it looks like there will be some...
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