I just received the following great news of progress from our Content Publishing team. Make sure to check it out:
The SDK team publishes updates to the existing Developer Documentation every month. Since the release of Dynamics AX4.0, they have added over 5,500 new topics to the online help available on MSDN. These new topics include information about classes and tables, creating and customizing forms, the unit test framework, the reverse engineering tool, the Code Access Permission framework, development best practices, and database objects. You can find the new documentation in the Dynamics AX Library on MSDN, and you can download a list of the new topics from the Microsoft Dynamics AX 4.0 Documentation Updates web site.
The SDK team publishes updates to the existing Developer Documentation every month. Since the release of Dynamics AX4.0, they have added over 5,500 new topics to the online help available on MSDN. These new topics include information about classes and tables, creating and customizing forms, the unit test framework, the reverse engineering tool, the Code Access Permission framework, development best practices, and database objects.
You can find the new documentation in the Dynamics AX Library on MSDN, and you can download a list of the new topics from the Microsoft Dynamics AX 4.0 Documentation Updates web site.
AX Developer Center on MSDN has been live for a while now.
We have added a few redirects to make the site more accessible:
http://msdn.com/ax
http://msdn.com/axapta
http://msdn.com/dynamicsAx
http://msdn.com/dynamics/ax
If you are looking for developer documentation on AX and haven't visited this site yet, you are doing a disservice to yourself!
Every so often I find myself in a heated debate on what the quality bar should be for the code in the solution we are working on. This is an important debate, and for the project's success it should not be down prioritized. The quality bar may vary from project to project: If you are developing an internal tool for your team, you will have a completely different quality bar, than if you where writing software to control a spaceship. So in reality it all depends on the project you are working on. The important thing is to lock down on a quality bar and have all developers buy in and conform.
A part of setting the quality bar for a project is to determine whether to treat warnings as errors. Warnings are an intrinsic part of the tools developers use everyday such as compilers, FXCop, X++ Best Practice Check, PreFast and StyleCop. And for this reason you can have a good, sound, opinionated and often long talk on this fine topic with almost any developer you may cross on your way.
Being a devoted advocate for improving the code quality across any project, I want to share the following general considerations (courtesy of Ryan Harlicker) with you on why to treat warning as errors:
If you are an X++ developer you can learn how to resolve X++ Compiler warnings here.
If you are working on X++ development, but cant' figure out how many X++ Compiler warnings you have, you should read my blog post on AOT Metrics.