<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Campy Conclusion</title><link>http://blogs.msdn.com/b/micahel/archive/2008/04/16/campyconclusion.aspx</link><description>These, then, are the five parallels I see between drawing and testing: 
 
 
 
 
 Work what you see, not what you know. 
 
 
 Copying and deconstructing the work of people you admire can help you identify the works’ parts and understand how they</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Campy Conclusion</title><link>http://blogs.msdn.com/b/micahel/archive/2008/04/16/campyconclusion.aspx#8402297</link><pubDate>Thu, 17 Apr 2008 13:55:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8402297</guid><dc:creator>Ido Schacham</dc:creator><description>&lt;p&gt;Best post in this series, 10x! I guess like anything in life, testing is also an art. Love your drawings BTW.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8402297" width="1" height="1"&gt;</description></item></channel></rss>