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  • Blog Post: Respond to User Input

    The fourth of the four principles I mentioned in Optimizing Apps for Lower Cost Devices is Respond to User Input. A responsive UI is a basic expectation that users have of apps. Failing to respond to user input can frustrate users and can ultimately drive them away to other apps that are more responsive...
  • Blog Post: Handle Feature Reductions

    The third of the four principles I mentioned in Optimizing Apps for Lower Cost Devices is Handle Feature Reductions. With the Windows Phone 7.5 Refresh , we refactored the OS in several areas to reduce memory usage and free up more RAM for apps. Part of this exercise included assessing the memory...
  • Blog Post: Reduce Memory Usage

    The second of the four principles I mentioned in Optimizing Apps for Lower Cost Devices is Reduce Memory Usage. Per certification requirement 5.2.5 , apps should not exceed 90MB of memory usage on 256MB devices. When thinking about targeting 256MB devices, your first order of business should be to...
  • Blog Post: Optimize Startup Time

    The first of the four principles I mentioned in Optimizing Apps for Lower Cost Devices is Optimize Startup Time. Fast startup is an essential component of any mobile application. It is the first impression a user has of your app and is the first chance you have to either impress or frustrate your...
  • Blog Post: Optimizing Apps for Lower Cost Devices

    The recent announcement of lower cost Windows Phones like the Lumia 610 brings with it a great opportunity for you to reach many more users with your apps. See http://windowsteamblog.com/windows_phone/b/wpdev/archive/2012/03/07/optimizing-apps-for-lower-cost-devices.aspx for some high-level guidance...
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