To assist Spark developers get up to speed creating their “home of the future” (Sparks will fly competition) projects there’s a series of training modules that have just been published online – Whether you are new to embedded development, or already have Windows programming knowledge there’s probably something new to learn! – here’s a breakdown of the modules (each has an associated video and PDF download).

Item Name


Starting Guide

The Starting Guide contains a flowchart outlining how to navigate this training and an overview of the code examples.

Embedded Design for Windows Developers

Module 1e is for Windows developers and is designed to provide an understanding of what makes up an embedded system.

Embedded Design for Embedded Developers

Module 1w is for embedded developers and is designed to provide an understanding of the Windows paradigm, the concept of Windows programming, the Windows GUI, and the Windows Software Development Kit.

Windows Embedded CE 6.0 Introduction

Module 2 is intended for all developers and is an introduction to Windows Embedded CE 6.0.

The Target Device Hardware

Module 3 is intended to introduce the target hardware and hardware-related topics. It features 4 different hardware platforms.

The Development Tools

Module 4 introduces the development tools: Platform Builder and Visual Studio 2005 which hosts it.

Understanding the Build System

Module 5 takes a first look at the building process and is intended for all developers, provided Modules 3 and 4 have been completed.

Creating and Building an OS Design

Module 6 describes the process of creating and building an OS design. This module presumes all earlier modules have been completed.

Application Development

Module 7 is intended for application development. It discusses the importance of the SDK and how to create and roll it. It also discusses the creation of three application development tools; Win32 API and MFC, both native tools; and developing managed applications in C#.

Remote Tools

Module 8 reviews available remote tools and describes how to use a remote tools framework to create a customized remote tool.

How to Attach a USB Webcam

Module 9 discusses how to attach a USB webcam, covering preparing the OS design for using the webcam and creating an application to show camera input.

- Mike