Format

The conference consists of a couple of joint sessions followed by two tracks – one on building apps for Windows Phone 7 (Silverlight focused) and one on building games (XNA focused).

Note that the agenda below is slightly different than the one you’ll see published elsewhere. I’ve had to switch the order of the last two session on the apps track. This is the most up-to-date agenda below:

Time

Track One: Building Apps for Phone

Track Two: Building Games for Phone

15:00 - 15:45

Keynote: Developing for Windows Phone 7 in the UK

(Will Coleman)

15:45 - 16:30

Keynote: Tips & Tricks for Windows Phone 7 Marketplace

(TBC)

16:30 - 16:40

Break

16:40 - 17:25

Using the MVVM Pattern

(Laurent Bugnion)

Practical AI in XNA Games

(Paul Foster)

17:25 - 17:35

Break

17:35 - 18:20

Platform Integration

(TBC)

Overview of 3D Collision Detection Techniques in XNA

(Ed Powell)

18:20 - 18:30

Break

18:30 - 19:15

Performance Optimisation

(Oren Nachman)

Incorporating Advanced Render Techniques in WP7 XNA Games: Rendering a Sea

(Charles Humphrey/Ed Powell)

19:15 - 19:20

Break

19:20 - 20:05

Push Notification Services

(Andy Wigley)

Sunburn World Lighting on World Phone 7

(Simon Jackson)

20:05 - 20:30

Q&A / Wrap Up

 

Registration

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