The conference consists of a couple of joint sessions followed by two tracks – one on building apps for Windows Phone 7 (Silverlight focused) and one on building games (XNA focused).
Note that the agenda below is slightly different than the one you’ll see published elsewhere. I’ve had to switch the order of the last two session on the apps track. This is the most up-to-date agenda below:
Time
Track One: Building Apps for Phone
Track Two: Building Games for Phone
15:00 - 15:45
Keynote: Developing for Windows Phone 7 in the UK
(Will Coleman)
15:45 - 16:30
Keynote: Tips & Tricks for Windows Phone 7 Marketplace
(TBC)
16:30 - 16:40
Break
16:40 - 17:25
Using the MVVM Pattern
(Laurent Bugnion)
Practical AI in XNA Games
(Paul Foster)
17:25 - 17:35
17:35 - 18:20
Platform Integration
Overview of 3D Collision Detection Techniques in XNA
(Ed Powell)
18:20 - 18:30
18:30 - 19:15
Performance Optimisation
(Oren Nachman)
Incorporating Advanced Render Techniques in WP7 XNA Games: Rendering a Sea
(Charles Humphrey/Ed Powell)
19:15 - 19:20
19:20 - 20:05
Push Notification Services
(Andy Wigley)
Sunburn World Lighting on World Phone 7
(Simon Jackson)
20:05 - 20:30
Q&A / Wrap Up
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