• MikePelton's WebLog

    DirectX Matrix Multiply

    • 0 Comments
    Just in case it's driving you nuts too, I've just rediscovered something. I'd be happy to be proved wrong, but I've been drawing pictures of axes for an hour now (sad, I know), and I'm satisfied I'm right. You might imagine that... Matrix m1 = ...
  • MikePelton's WebLog

    Last Chance! UK Developer Event Saturday May 14th

    • 0 Comments
    Hi all - just to let you know the DeveloperDeveloperDeveloper event is coming along a treat - thanks to the tireless efforts of Craig Murphy , Benjamin Mitchell and Phil Winstanley , not to mention Microsoft's very own Sarah Brown (who is as yet not of...
  • MikePelton's WebLog

    Announcing: A Unique UK .NET Developer Event

    • 13 Comments
    using DeveloperCommunity.BestSpeakers; using Microsoft.Premises; namespace DeveloperDeveloperDEVELOPER { class ByDeveloperForDeveloperEvent { string date = "Saturday May 14th 2005" ; string location = "Microsoft UK 's HQ, Reading , England " ; bool isRelaxedAndInformal...
  • MikePelton's WebLog

    Superb Office Dev Book

    • 1 Comments
    I promised another book recommendation and then failed to deliver, so I owe the remarkable Andrew Whitechapel an apology. My latest passion is for rabbiting about developing for Office in managed code. If your perception of Office dev is solely confined...
  • MikePelton's WebLog

    Whidbey VSTO Issue

    • 1 Comments
    My weekend was somewhat overshadowed by a rather sneaky Visual Studio Tools for Office issue in Whidbey Beta One; I've seen a few other people post on having encountered it but no-one thus far having fixed it. I found a brute force way of resolving it...
  • MikePelton's WebLog

    Games Programmers - While Away These Long Winter Nights

    • 2 Comments
    I've been out of the blogosphere for a little while, partly because I've had my nose buried in some very good books. At the European Games Developers’ Conference last September I realised how little I knew about some of the key areas of gaming technology...
  • MikePelton's WebLog

    Matrix Mysteries II: The XYZ Matrix

    • 2 Comments
    I know I promised not to be so dull in future, but enough people seem to share my curiosity about what goes on inside DirectX matrices for it to be worth publishing the details of DX's other pre-defined matrix form, the XYZ matrix. So, if I create rotation...
  • MikePelton's WebLog

    The Mysteries of the DirectX Roll Pitch Yaw Matrix

    • 1 Comments
    I know, I know - it' s been keeping you awake too... I've no desire to enhance my well-deserved reputation for being interested in things that could induce narcolepsy in an insomniac, but it took me a fair few hours to get to the bottom of how DirectX...
  • MikePelton's WebLog

    Watch This Space

    • 1 Comments
    Hi, I'm Mike Pelton, a Systems Engineer at Microsoft UK. For a living I talk to developers about .NET, and I'm particularly interested in multimedia and 3D graphics. So I hope you are too....
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