August, 2005

Posts
  • MikePelton's WebLog

    DirectX Matrix Multiply

    • 0 Comments
    Just in case it's driving you nuts too, I've just rediscovered something. I'd be happy to be proved wrong, but I've been drawing pictures of axes for an hour now (sad, I know), and I'm satisfied I'm right. You might imagine that... Matrix m1 = ...
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