Since I last wrote about XACT compression over a year ago. Let's see:
That's quite a lot for 12 months! Right now we're cranking away at finishing up XNA Game Studio 3.0 and getting the Community distribution system ready to go later this year. As for me, I'm primarily working on where XNA Game Studio is going beyond 3.0...what will 4.0 and 5.0 look like? What are the problems that (still) exist for our customers who are trying to create great games?
And I'm working on a few presentations for Gamefest. Oh, and I try to create some games too. :)