Mitch Walker

XNA Game Studio

Browse by Tags

Tagged Content List
  • Blog Post: Finish the...

    When we shipped XNA Game Studio 3.0 last month, and then turned on Xbox LIVE Community Games this month, that, to me, really completed our initial vision for XNA Game Studio, the changes in the way games are made, and creating opportunities for a new class of game developers. While there will always...
  • Blog Post: The One About Storage

    So I’ve played quite a few XNAGS games, and quite a few that have been released to Xbox LIVE Marketplace as part of the Xbox LIVE Community Games beta. Based on the types of issues we’ve seen and feedback in general about good development practices, we set out to create the “best practices” for creating...
  • Blog Post: Audio Compression using XACT

    There are two pieces of feedback that I hear quite a bit related to the audio support in XNA Game Studio Express. It only supports WAV files. All of my sounds are in a different format, such as WMA. Audio binaries are too large. WAV isn't compressed, so my music tracks are huge! We're investigating...
  • Blog Post: XNA Happenings

    You've probably seen the post announcing we're releasing a Beta 2 of XNA Game Studio Express . This release contains lots of fixes and tweaks based on feedback and it includes the much anticipated Content Pipeline! As we get closer to release, I'll have a post that explains some of the changes. If...
Page 1 of 1 (4 items)