Mitch Walker

XNA Game Studio

  • Mitch Walker

    Game.GameServices

    • 21 Comments
    I was originally going to create a tutorial that walks you through creating a custom GameComponent , perhaps the Framerate component from my demo or an event driven Keyboard component, but I’ve actually seen several of these pop up over the last few days...
  • Mitch Walker

    Mythica Canceled

    • 13 Comments
    It was announced today that Mythica , a MMORPG with touches of a RTS in it, has been canceled. Here is the announcement found on the home page “ Our goal with ‘Mythica’ was to create a truly innovative massively multiplayer online...
  • Mitch Walker

    New Terrarium UI

    • 10 Comments
    So I've spent the evening working on the UI for the 1.2 version of Terrarium . (This is the version built on .NET 1.1 and will sync with the release of the source code). At first I was going the Photoshop route for the buttons, etc. but realized that...
  • Mitch Walker

    C# typedef

    • 9 Comments
    Has anyone else found themselves doing the following: public class FooList : System.Collections.Generic. List < Foo > { } Rather than just using or exposing the List < Foo > type directly? For some reason I prefer the strongly type...
  • Mitch Walker

    Terrarium Prototyping

    • 8 Comments
    So I started working on prototyping some terrain rendering for the next Terrarium . It really is amazing how much faster one can work in Managed DirectX (Direct3D in this case) vs. the C++ API. While the screenshot below is not terribly impressive, it...
  • Mitch Walker

    Avalon Skinning

    • 8 Comments
    I whipped up an article that goes over the steps we took for using Xaml and Avalon to provide a skinnable UI for the version of Terrarium we had running at the PDC 2003 Hands-On Labs. It is pretty easy to implement and really allows you to do some cool...
  • Mitch Walker

    Long Time...

    • 7 Comments
    Long time between updates! I felt I couldn't let another month go by without a post, so here I am. Yes still working on getting Terrarium 1.2 ready to release (it is real close, honest!) and working on the “next big thing”. On that last note...
  • Mitch Walker

    Whidbey Intellisense Feature

    • 5 Comments
    Just stumbled upon one of those little features that are so nice and once you get used to it, it's hard giving it up. When attempting to assign a value to an enum property, as soon as you type “ = “, it brings up the intellisense window...
  • Mitch Walker

    Game Source Code: Allegiance

    • 5 Comments
    I know it's been mentioned in a couple of blogs, but I just wanted to give a quick comment on the release of the Allegiance source code . There are two things that make this such a good move. 1) It allows the community that has developed around Allegiance...
  • Mitch Walker

    New Camera: Canon Digital Rebel

    • 5 Comments
    So I picked up a new camera last week, a Canon Digital Rebel. Quite a big improvement over my previous digital, a Nikon CoolPix 995. Unfortunately there hasn't been a good day to take it outside and try some shots, what with the WA weather and all. I...
  • Mitch Walker

    Terrarium Style Editor

    • 4 Comments
    I posted previously about the updated UI for Terrarium 1.2. I mentioned how as a side effect of the library design, it was easy to support a limited “style” editor. Here is a screenshot of what the editor looks like. Nothing real fancy, but...
  • Mitch Walker

    XP SP2 Platform SDK Available!

    • 4 Comments
    Grab it here: http://www.microsoft.com/msdownload/platformsdk/sdkupdate/
  • Mitch Walker

    XNA Framework Feature Question: Audio

    • 4 Comments
    The native XACT APIs have added the support for programmatic wave playback. I.e. at runtime, you can load *.wav files into a Wavebank and play them from there, without needing to create a project and compile the binaries. This is something we're looking...
  • Mitch Walker

    The One About Storage

    • 4 Comments
    So I’ve played quite a few XNAGS games, and quite a few that have been released to Xbox LIVE Marketplace as part of the Xbox LIVE Community Games beta. Based on the types of issues we’ve seen and feedback in general about good development practices, we...
  • Mitch Walker

    XNA Game Studio Express (Beta) is now available for download!

    • 3 Comments
    You can grab it here . This is obviously a beta, so there are a few rough edges here and there that we are working on. If you have how-to or general questions, please go to the forums at http://msdn.com/xna/forums/ . If you find a bug or would like...
  • Mitch Walker

    Game Component Demo Is Up

    • 3 Comments
    I put my video for the Game Component demo up on the XNA Team Blog and forgot to mention it here. Oops! :) http://blogs.msdn.com/xna/archive/2006/08/31/734204.aspx
  • Mitch Walker

    Announcing Mantis!

    • 3 Comments
    Mantis is a WinFX based multiplayer game and engine. All of the GUI and rendering is done using Windows Presentation Foundation and the networking is done using Window Communication Foundation. If you are attending the PDC, be sure to check it out at...
  • Mitch Walker

    Preliminary Managed DirectX Documentation?

    • 3 Comments
    If you've downloaded the latest DirectX9 SDK, you may have noticed that all of the Managed docs are tagged with the “This documentation is preliminary and subject to change.“ line. Here's the scoop from Mark, one of the Programming Writers...
  • Mitch Walker

    Ctrl-Tab in Whidbey - A Fix!

    • 3 Comments
    I am a big user of Ctrl-Tab to quickly cycle through open editor windows. With Whidbey Beta1, Ctrl-Tab also cycles through the Tool windows, so to cycle documents, you have to do a double Ctrl-Tab. Well, I found the fix. Go to Tools | Options | Keyboard...
  • Mitch Walker

    DirectX 9.0 SDK October 2004 Update Available

    • 3 Comments
    An update to the DirectX SDK is now available. Here is a brief list of changes: Tool Updates PIX - Call capture and playback, Asynchronous events, Triggers and Actions Maya Exporter - Maya 6 Support, Procedural texture support, Updated installer New Samples...
  • Mitch Walker

    Quake Map Tools

    • 3 Comments
    I was looking through a bunch of old code and came across some utilities in C# that handle loading the Quake MAP file format. There are several classes in this bunch: The basic MAP file parser that take the text based MAP file and loads it into...
  • Mitch Walker

    Whidbey "Go To Definition" Feature

    • 3 Comments
    So I am digging through some MDX code tonight and I see a class I hadn't heard of before. I am thinking that it is a helper class that the SDK Sample framework has created, so I right click on the class name and select “Go To Definition“....
  • Mitch Walker

    "Longhorn" SDK Usage

    • 2 Comments
    Hari posted about some of the features in the next version of the SDK, currently known as the “Longhorn” SDK. One feature is the ability to “target” the SDK based on the type of work you are doing or the type of information you...
  • Mitch Walker

    Avalon Skinning

    • 2 Comments
    [Note (05/19/2005): I see that I've broken the images below. I'll try to fix this tomorrow. Sorry about that!] Yesterday I posted about Terrarium at PDC 2003. I mentioned that one of the features I liked best was the use of Xaml to provide skinning...
  • Mitch Walker

    Halo 2 is Done!

    • 2 Comments
    Read about it here: http://www.bungie.net/News/TopStory.aspx?story=lastupdatekinda&p=763400 See you at the Redmond Town Center EBX at midnight 11/08!
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