Mitch Walker

XNA Game Studio

  • Mitch Walker

    Finish the...

    • 1 Comments
    When we shipped XNA Game Studio 3.0 last month, and then turned on Xbox LIVE Community Games this month, that, to me, really completed our initial vision for XNA Game Studio, the changes in the way games are made, and creating opportunities for a new...
  • Mitch Walker

    The One About Storage

    • 4 Comments
    So I’ve played quite a few XNAGS games, and quite a few that have been released to Xbox LIVE Marketplace as part of the Xbox LIVE Community Games beta. Based on the types of issues we’ve seen and feedback in general about good development practices, we...
  • Mitch Walker

    A lot has happened...

    • 1 Comments
    Since I last wrote about XACT compression over a year ago. Let's see: We released XNA Game Studio 2.0 . We've built a version of XNA Game Studio that will enable the Dream Build Play winners to publish their XNA Framework based games on Xbox LIVE Arcade...
  • Mitch Walker

    Audio Compression using XACT

    • 1 Comments
    There are two pieces of feedback that I hear quite a bit related to the audio support in XNA Game Studio Express. It only supports WAV files. All of my sounds are in a different format, such as WMA. Audio binaries are too large. WAV isn't compressed...
  • Mitch Walker

    XNA Framework Feature Question: Audio

    • 4 Comments
    The native XACT APIs have added the support for programmatic wave playback. I.e. at runtime, you can load *.wav files into a Wavebank and play them from there, without needing to create a project and compile the binaries. This is something we're looking...
  • Mitch Walker

    XNA Game Studio Express 1.0 Refresh is Available!

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    As detailed here , we've released an update to XNA Game Studio Express today. You can get an idea of what's in it by reading this announcement post. The primary goal of this release was to get official Vista support into the product. We also took the...
  • Mitch Walker

    XNA Game Studio Express is available!

    • 0 Comments
    XNA Game Studio Express is now available for download. http://msdn.microsoft.com/directx/XNA This includes the Xbox 360 side of things as well. You can set up your Xbox 360 via the Xbox Live Marketplace. So let's see what you got! Your game may even...
  • Mitch Walker

    XNA Happenings

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    You've probably seen the post announcing we're releasing a Beta 2 of XNA Game Studio Express . This release contains lots of fixes and tweaks based on feedback and it includes the much anticipated Content Pipeline! As we get closer to release, I'll have...
  • Mitch Walker

    GO BUCKS!

    • 2 Comments
    Ohio State 24 Texas 7
  • Mitch Walker

    Game.GameServices

    • 21 Comments
    I was originally going to create a tutorial that walks you through creating a custom GameComponent , perhaps the Framerate component from my demo or an event driven Keyboard component, but I’ve actually seen several of these pop up over the last few days...
  • Mitch Walker

    Game Component Demo Is Up

    • 3 Comments
    I put my video for the Game Component demo up on the XNA Team Blog and forgot to mention it here. Oops! :) http://blogs.msdn.com/xna/archive/2006/08/31/734204.aspx
  • Mitch Walker

    XNA Game Studio Express (Beta) is now available for download!

    • 3 Comments
    You can grab it here . This is obviously a beta, so there are a few rough edges here and there that we are working on. If you have how-to or general questions, please go to the forums at http://msdn.com/xna/forums/ . If you find a bug or would like...
  • Mitch Walker

    Getting closer...

    • 1 Comments
    Tommorrow (morning?) the beta for XNA Game Studio Express should be available for you to download! I'm going to do a video capture of the Gamefest demos I did so you guys can get an idea of what the component model looks like and some of the things...
  • Mitch Walker

    XNA Game Studio Express

    • 1 Comments
    So you've all probably heard by now what I've been working on. It's great to finally be able to talk about this stuff. It's really exciting to read the reactions and to see that a lot of people are interested in XNA! Just a few more days and you'll be...
  • Mitch Walker

    Going to Gamefest?

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    The Gamefest website has been updated. You can now register as well as get conference details and agenda. I'll be giving the Creating Games with the XNA Framework talk. It should be an exciting session with a deep dive into the XNA Framework and lots...
  • Mitch Walker

    Gamefest website is up

    • 0 Comments
    The Microsoft Gamefest website is up. Not a lot of information at the moment, but you can sign up to get updates as they happen.
  • Mitch Walker

    A Change of Pace

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    Tomorrow will be my last day on the Windows SDK team. Monday I join the Xna team as Program Manager for the Xna Framework. I'm really excited about the opportunity and anyone that knows me knows that this is just about the perfect job for me. Working...
  • Mitch Walker

    Calling Casual Game Developers

    • 1 Comments
    Are you a hobby, casual or Indie game developer? If so, we're looking for participants in a usability study which will help us build better products and technologies to help serve your needs in this area. Participation criteria: You must have...
  • Mitch Walker

    Developers and Halo 2

    • 1 Comments
    Twice a year the Developer Division here at Microsoft has an all-hands meeting. After the meeting we have a Halo 2 tournament. 12 teams, 7 rounds, lots of fun and good competition. This time things went our (Windows SDK) way. I'm now the proud owner of...
  • Mitch Walker

    December 2005 DirectX SDK Available

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    The latest DirectX SDK has been posted. Interesting tid bits: .NET 2.0 support DirectX10 Technology Preview for Vista http://msdn.microsoft.com/directx/sdk/
  • Mitch Walker

    New Xbox.com

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    The new Xbox.com is up and running with Xbox 360 features. You can now include your Gamer Card in web pages, blogs, etc. by including the following fragment: < iframe src = " http://gamercard.xbox.com/REPLACE-THIS-WITH-YOUR-GAMERTAG.card " scrolling...
  • Mitch Walker

    Announcing Mantis!

    • 3 Comments
    Mantis is a WinFX based multiplayer game and engine. All of the GUI and rendering is done using Windows Presentation Foundation and the networking is done using Window Communication Foundation. If you are attending the PDC, be sure to check it out at...
  • Mitch Walker

    DirectX BOF Session at the PDC

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    Andy has posted that there is going to be a DirectX Birds of a Feather session at the PDC next week. Sounds fun! http://www.thezbuffer.com/articles/267.aspx
  • Mitch Walker

    Another View

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    Here is another screen shot of the game I've been working on. It uses Windows Communication Foundation (Indigo) for the networking and Windows Presentation Foundation (Avalon) for the rendering. I'll talk more in the future about the architecture, how...
  • Mitch Walker

    Teaser

    • 0 Comments
    Here's little teaser for what I've been working on lately. I'll give more details as we get closer to the PDC. See you there!
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