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  • Blog Post: Tiny C++ Unit Test Framework

    I was working on a small project for personal use that I wrote in C++ and I wanted to test it. Since it’s a tiny project, I didn’t bother installing a well-known test framework that ships with a plethora of features. I just wanted a simple test runner that can show me a failure when it happens. Basically...
  • Blog Post: C++: Calling a Virtual Function From a Constructor is not Polymorphic

    In C++, if you call a virtual function form a constructor, it won’t be polymorphic, meaning that the following code won’t behave as you may have expected: class Foo { public : Foo() { whoAmI() ; } virtual void whoAmI() { cout << "Foo::whoAmI()" << endl ; } } ; class Bar : public Foo { public...
  • Blog Post: Passing C++ Arrays by Value

    Just in case you needed to, you can wrap an array into a struct/class and pass it by value to a function: template < typename T, int N> struct array { T value[N]; T & operator []( int i) { return value[i]; } }; template < typename T, int N> void passByValue(array<T, N> a) { cout...
  • Blog Post: Proxy Design Pattern

    One of the useful design patterns is the proxy design pattern, it allows you to control access to an object via a proxy and also saves you the startup and cleanup overheads as you instantiate only what you use upon request (lazy initialization). Take a look at the following example: #include<iostream>...
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