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Back in February at TechForum, Craig Mundie, Microsoft's chief research and strategy officer, and Don Mattrick, president of Microsoft's Interactive Entertainment Business (IEB), announced that Microsoft Research and IEB would release a non-commercial Kinect for Windows software development kit this spring. Addressing a growing body of academic researchers and enthusiasts who are anxious to build applications employing Kinect's natural user interface, Mundie and Mattrick offered tantalizing promises of access to Kinect's system capabilities, including audio, system APIs, and direct control of the Kinect sensor.
Today at the MIX developer conference in Las Vegas, Scott Guthrie, corporate vice president of the Microsoft .NET Developer Platform, unveiled three key features of the upcoming Kinect for Windows SDK: robust skeletal tracking, advanced audio capabilities, and XYZ depth camera. He also announced the launch of a new website for the SDK, where you can subscribe to a newsfeed and be notified as soon as the SDK is available for download.
Our hope is that this "starter kit" for application developers will make it easier for the academic research and enthusiast communities to create even richer experiences by using Kinect technology. Here are a few details on each of the SDK's ground-breaking NUI features:
As is often the case, the sum of these features is greater than the parts. By combining the audio, depth, and image data, developers will have great opportunities to build deeper NUI experiences. And just to give his audience a taste of what these features will enable, Guthrie demoed a version of the WorldWide Telescope that you can interact with by using gestures—a feature built on the SDK platform.
MIX was an ideal setting for announcing the new SDK features, as this annual gathering brings together developers, designers, UX experts, and business professionals who are creating some of the most innovative consumer sites on the web and beyond. The SDK feature announcements will be highlighted to the academic research community this week at the Microsoft Research Software Summit in Paris.
So, it's onward and upward with the Kinect for Windows SDK. We're confident that this non-commercial SDK will fuse the work of Microsoft Research with the creativity of the academic research and enthusiast communities to deliver NUI applications that will revolutionize our relationship with computers.
—Tony Hey, Corporate Vice President, Microsoft Research Connections
Natural User Interface Leaps Forward with Release of Kinect for Windows SDK The Kinect for Windows SDK beta is now available, empowering developers to create rich natural user interface applications for the PC. The SDK, which works with Windows 7, enables human motion tracking, voice recognition, and depth sensing on PCs.