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On Monday, March 18, 2013, Microsoft rolled out the latest release of the Kinect for Windows software development kit (SDK). This represents the largest update to the technology since the SDK was first commercially released in February last year, and it includes the Kinect Fusion technology that originated in Microsoft Research.
Kinect Fusion, an implementation of Microsoft Research’s 3-D surface reconstruction technology, can create highly accurate 3-D renderings of people and objects in real time.
The new release has a number of features that will benefit the academic and research community:
Another helpful development: earlier this month, Kinect for Windows announced broader availability of academic pricing through Microsoft Authorized Educational Resellers (AERs). Most of these resellers can now offer academic pricing directly to educational institutions; academic researchers; and students, faculty, and staff of public or private K-12 schools, vocational schools, junior colleges, colleges, universities, and scientific or technical institutions. Academic pricing on the Kinect for Windows sensor is currently available through AERs in the United States, Taiwan, and Hong Kong SAR. We eagerly look forward to a seeing what the academic community does with the new features!
—Stewart Tansley, Director, Microsoft Research Connections—Kenji Takeda, Solutions Architect and Technical Manager, Microsoft Research Connections EMEA
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