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  • Blog Post: Kinect for Windows helps decode the role of hand gestures during conversations

    We all know that human communication involves more than speaking—think of how much an angry glare or an acquiescent nod says. But apart from those obvious communications via body language, we also use our hands extensively while talking. While ubiquitous, our conversational hand gestures are often...
  • Blog Post: 2014 Microsoft Research Awards for SEIF announced

    With the announcement of the 2014 winners of the Microsoft Research Awards for the Software Engineering Innovations Foundation (SEIF), I can’t help but reflect on the depth and breadth of research supported by Microsoft Research. Over the past few years, SEIF has not only sponsored research into...
  • Blog Post: Stroke recovery gets a boost from Kinect

    The aftermath of a stroke can be overwhelming for any patient—from the physical and emotional toll to the cost of stroke-related treatment. Recent evidence 1 points to the advantages of task-specific training as effective rehabilitation, but in practice, this requires simple, repetitive movements...
  • Blog Post: Workshop highlights medical uses of Kinect technology

    In keeping with the January ritual of reflecting on the past year’s accomplishments, we’re eager to tell you about a very special event that Microsoft Research Cambridge hosted in November: the Body Tracking in Healthcare workshop . This occasion celebrated the completion of a two-year collaboration...
  • Blog Post: Kinect Sign Language Translator - part 2

    Today, we have the second part of a two-part blog posted by program managers in Beijing and Redmond respectively—second up, Stewart Tansley: When Microsoft Research shipped the first official Kinect for Windows software development kit (SDK) beta in June 2011, it was both an ending and a beginning...
  • Blog Post: Kinect Sign Language Translator - part 1

    Today, we have the first part of a two-part blog posted by program managers in Beijing and Redmond respectively—first up, Guobin Wu: I consider myself incredibly lucky to be the program manager of the Kinect Sign Language Translator project. There are more than 20 million people in China who...
  • Blog Post: 2013 SEIF Awards Support Researchers in Software Engineering

    Each year, the Software Engineering Innovation Foundation (SEIF) awards US$25,000 grants to support academic research in software engineering technologies, tools, practices, and teaching methods. SEIF is supported by Microsoft Research Connections Computer Science in conjunction with the Research in...
  • Blog Post: Kinect Fusion Boosts Kinect for Windows SDK Update

    On Monday, March 18, 2013, Microsoft rolled out the latest release of the Kinect for Windows software development kit (SDK). This represents the largest update to the technology since the SDK was first commercially released in February last year, and it includes the Kinect Fusion technology that originated...
  • Blog Post: No Language Left Behind

    Imagine the informational and cultural isolation that can result if you don’t speak one of the world’s major languages. Think about how limited your Internet experience would be. This is a reality for billions of people worldwide, who find themselves cut off linguistically from this great...
  • Blog Post: Microsoft Research and the Kinect Effect

    Today (November 4) is the first anniversary of the launch of Kinect for Xbox 360 in the United States, with subsequent availability around the world. It has been a smashing success since its debut, thanks in part to contributions from Microsoft Research to its audio, skeletal-tracking, and facial-recognition...
  • Blog Post: FIRST Adds Kinect Technology to Robotics Competition Tool Kit

    I’m thrilled to be part of a new phase of the partnership between Dean Kamen ’s FIRST (For Inspiration and Recognition of Science and Technology) organization and Microsoft (including the Microsoft Research Connections group). Last week, FIRST announced that Microsoft’s Kinect for Xbox...
  • Blog Post: Kinect for Windows SDK Beta Makes It Big in the Big Apple

    The Kinect for Windows SDK beta was honored as one of the “ 10 Most Innovative Tech Products of 2011 ” earlier this week at the 2011 Popular Mechanics Breakthrough Awards ceremony held at the Hearst Tower in New York City. Gavin Jancke, general manager of Engineering for Microsoft Research...
  • Blog Post: Kinect for Windows SDK Beta Refresh Available

    Interest in the Kinect for Windows Software Development Kit (SDK) beta, released on June 16, 2011, has been strong, and we’re delighted to learn that so many developers and innovators who are experimenting with natural user interface (NUI) applications have taken advantage of the SDK to explore...
  • Blog Post: Natural User Interface Leaps Forward with Release of Kinect for Windows SDK Beta

    As astute readers of this blog will recall, back in April we reported on the progress of the non-commercial Kinect for Windows Software Development Kit (SDK), offering tantalizing descriptions of its capabilities and inviting you to follow its progress on a dedicated website. Well, I’m pleased...
  • Blog Post: MIXing It Up: the Kinect for Windows SDK

    Back in February at TechForum, Craig Mundie , Microsoft's chief research and strategy officer, and Don Mattrick , president of Microsoft's Interactive Entertainment Business (IEB), announced that Microsoft Research and IEB would release a non-commercial Kinect for Windows software development kit this...
  • Blog Post: InnerEye: Visual Recognition in the Hospital

    The neurosurgeon hovers over the patient, preparing to excise a life-threatening brain tumor. In this delicate operation, there is no margin for error: the tumor needs to be cut out with minimal damage to the surrounding healthy tissue. By using simple hand gestures, the surgeon signals a computer to...
  • Blog Post: Surface + Robotics = Life-Saving Possibilities

    In the realm of applied research, perhaps nothing is more satisfying than working on projects that can help save lives. Such is the case with a unique project at the University of Massachusetts Lowell that combines Microsoft Surface and Microsoft Robotics Developer Studio in a Human-Robot Interaction...
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