Brad Abrams points out Arena Wars, a game written using managed code. Based on some of the comments on his site, it sounds like it’s worth taking a look at the downloadable demo. Has anyone else had a chance to investigate this? With most of the heavy lifting being done by high-performance GPUs these days, managed code starts to make a lot of sense.
Related to my recent post about experimenting with Direct3D and C#, Brandon Furtwangler looks like he’s been busy with his own experimentation. Nice stuff, Brandon!