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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Playing with Managed Direct3D</title><link>http://blogs.msdn.com/b/mswanson/archive/2004/09/08/226654.aspx</link><description>A few people have e-mailed and asked if—since I claim to be a developer—I actually write any code. It's a great question, and based on most of my blog posts, you'd think I haven't written an ounce in quite some time. Fortunately for both you and especially</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>Games in Managed Code</title><link>http://blogs.msdn.com/b/mswanson/archive/2004/09/08/226654.aspx#235988</link><pubDate>Thu, 30 Sep 2004 07:06:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:235988</guid><dc:creator>Michael Swanson's Blog</dc:creator><description>&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=235988" width="1" height="1"&gt;</description></item><item><title>re: Playing with Managed Direct3D</title><link>http://blogs.msdn.com/b/mswanson/archive/2004/09/08/226654.aspx#235527</link><pubDate>Wed, 29 Sep 2004 04:02:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:235527</guid><dc:creator>Brandon Furtwangler</dc:creator><description>I see several people are requesting the source.  if you're just looking for more C#/DX examples, then I suppose a shameless plug for my site is in order.&lt;br&gt;&lt;br&gt;I've been doing a lot of Managed Direct3D coding lately and I have several demos with source on my website.  I put them there for others to learn from, so have at it!&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=235527" width="1" height="1"&gt;</description></item><item><title>RE: Playing with Managed Direct3D</title><link>http://blogs.msdn.com/b/mswanson/archive/2004/09/08/226654.aspx#233035</link><pubDate>Wed, 22 Sep 2004 23:35:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:233035</guid><dc:creator>michael stuart</dc:creator><description>You bet Michael, post it!&lt;br&gt;&lt;br&gt;There are relatively few good MDX books out there; David Weller's is good but seeing more working code would be nice.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=233035" width="1" height="1"&gt;</description></item><item><title>re: Playing with Managed Direct3D</title><link>http://blogs.msdn.com/b/mswanson/archive/2004/09/08/226654.aspx#227427</link><pubDate>Thu, 09 Sep 2004 19:18:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:227427</guid><dc:creator>Mark Van Dyke</dc:creator><description>I'd like to see the code too&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=227427" width="1" height="1"&gt;</description></item><item><title>re: Playing with Managed Direct3D</title><link>http://blogs.msdn.com/b/mswanson/archive/2004/09/08/226654.aspx#226810</link><pubDate>Wed, 08 Sep 2004 17:28:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:226810</guid><dc:creator>Josh</dc:creator><description>Yeah defintely post it&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=226810" width="1" height="1"&gt;</description></item><item><title>re: Playing with Managed Direct3D</title><link>http://blogs.msdn.com/b/mswanson/archive/2004/09/08/226654.aspx#226782</link><pubDate>Wed, 08 Sep 2004 16:20:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:226782</guid><dc:creator>Jeff Parker</dc:creator><description>I would be willing to help you with some samples Mike, I really like 3d. I still need to complete my 3d engine one of these days but it is fun none the less. A couple of good books on the subject I have is &lt;br&gt;&lt;br&gt;Introduction to 3D Game Engine Design Using DirectX 9 and C#&lt;br&gt;&lt;a target="_new" href="http://www.apress.com/book/bookDisplay.html?bID=156"&gt;http://www.apress.com/book/bookDisplay.html?bID=156&lt;/a&gt;&lt;br&gt;&lt;br&gt;And&lt;br&gt;&lt;br&gt;Beginning .NET Game Programming in C#&lt;br&gt;&lt;a target="_new" href="http://www.apress.com/book/bookDisplay.html?bID=324"&gt;http://www.apress.com/book/bookDisplay.html?bID=324&lt;/a&gt;&lt;br&gt;&lt;br&gt;I recomend the second one if your just getting into it. The first one there is no buffer, First chapter in the first one you start building a class with your world origins and so on. The second one walks you through some rather simple stuff like building a Tetris game in .net with Excellent inheritance designs and so on understanding what the world coordinates are and clipping plains and so on. &lt;br&gt;&lt;br&gt;Anyway we can discuss it at the meeting next week if you want.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=226782" width="1" height="1"&gt;</description></item><item><title>re: Playing with Managed Direct3D</title><link>http://blogs.msdn.com/b/mswanson/archive/2004/09/08/226654.aspx#226761</link><pubDate>Wed, 08 Sep 2004 15:29:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:226761</guid><dc:creator>Vince</dc:creator><description>Yes it can be very interresting to get this small program&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=226761" width="1" height="1"&gt;</description></item><item><title>re: Playing with Managed Direct3D</title><link>http://blogs.msdn.com/b/mswanson/archive/2004/09/08/226654.aspx#226759</link><pubDate>Wed, 08 Sep 2004 15:28:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:226759</guid><dc:creator>Evain Jb</dc:creator><description>I am interested a lot too. It is a learning project for you but it could helps lots of people, me inside :)&lt;br&gt;Moreover, it looks very great !&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=226759" width="1" height="1"&gt;</description></item><item><title>re: Playing with Managed Direct3D</title><link>http://blogs.msdn.com/b/mswanson/archive/2004/09/08/226654.aspx#226743</link><pubDate>Wed, 08 Sep 2004 14:32:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:226743</guid><dc:creator>William Luu</dc:creator><description>I think it would be nice to see your sample Michael, I downloaded the Managed DirectX SDK recently, but haven't had a chance to play around with it yet.&lt;br&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=226743" width="1" height="1"&gt;</description></item><item><title>re: Playing with Managed Direct3D</title><link>http://blogs.msdn.com/b/mswanson/archive/2004/09/08/226654.aspx#226737</link><pubDate>Wed, 08 Sep 2004 14:09:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:226737</guid><dc:creator>Michael Swanson</dc:creator><description>I haven't posted it anywhere, Patrice. Frankly, I hadn't even considered it, since it's mostly just a learning project for me. Perhaps I'll post it here when it's far enough along to make sense. Is anyone else interested?&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=226737" width="1" height="1"&gt;</description></item></channel></rss>