It has been a while since my last post here, but tomorrow, if all goes well, we will be attempting to break the Guinness World Record for the most number of players in a Player v Player battle. The current record is help by EVE Online at 4080 players. Working with Illyriad Games, we have built a Scale Out massively multiplayer game that, we hope, will significantly push the boundaries of what is considered an MMO. The game is called Age of Ascent and is a space based combat game.

The two most exciting parts of this game are:

  • The front end of the game is written in WebGL and looks fantastic; It runs in the browser an requires no install.
  • The back end is running on Windows Azure Platform as a Service and scales like you wouldn’t believe.

I’m the technical lead on this project and there are now less than 24 hours to go before the record attempt, so this going to be a very short post ;-) I’m just waiting for some of our last load tests to finish – but I will be posting more details about the Architecture of the backend over then next week or so – don’t ask me about the WebGL bit, that’s all Illyriad’s work ;-)

The attempt is at 7:00pm GMT on Friday 14th March, please do come and join us, it should be a lot of fun – it’s free, there is no registration nor any download.

Here is a screenshot I took today, during an automated load test, of a couple of carriers face off at each other. There are about 500 ships in the game and you can quite clearly see the blue battle line as our automated bots prepare to fight it out.


There is quite a bit to the system, we have 5 different roles deployed over 750 cores, so stay tuned and I’ll take you through the architecture I’ve designed and the bits that worked well and the bits that didn’t.