When you develop your Windows CE or Windows Mobile application in .NET Compact Framework, you probably do a lot of testing on the Microsoft Device Emulators for Smartphone and Pocket PC. Here I describe how to detect whether your program is running on an emulator or a physical device.
Microsoft's Device Emulator gives itself away through a WinCE API called SystemParametersInfo when you pass in the argument SPI_GETOEMINFO. We'll use this to check for the emulator. When we detect something other than the Microsoft value, we must be running on a physical device.
I use partial classes because in later posts in the Platform Detection series I'll add more to these classes.
using System; using System.IO; using System.Windows.Forms; using Microsoft.Win32; using System.Runtime.InteropServices; using System.Text; namespace PlatformDetection { internal partial class PInvoke { [DllImport("Coredll.dll", EntryPoint = "SystemParametersInfoW", CharSet = CharSet.Unicode)] static extern int SystemParametersInfo4Strings(uint uiAction, uint uiParam, StringBuilder pvParam, uint fWinIni); public enum SystemParametersInfoActions : uint { SPI_GETPLATFORMTYPE = 257, // this is used elsewhere for Smartphone/PocketPC detection SPI_GETOEMINFO = 258, } public static string GetOemInfo() { StringBuilder oemInfo = new StringBuilder(50); if (SystemParametersInfo4Strings((uint)SystemParametersInfoActions.SPI_GETOEMINFO, (uint)oemInfo.Capacity, oemInfo, 0) == 0) throw new Exception("Error getting OEM info."); return oemInfo.ToString(); } } internal partial class PlatformDetection { private const string MicrosoftEmulatorOemValue = "Microsoft DeviceEmulator"; public static bool IsEmulator() { return PInvoke.GetOemInfo() == MicrosoftEmulatorOemValue; } } class EmulatorProgram { static void Main(string[] args) { MessageBox.Show("Emulator: " + (PlatformDetection.IsEmulator() ? "Yes" : "No")); } } }
This is the first post in a series of three on platform detection. Coming up next: discerning between Smartphones and Pocket PCs.