Nick Gravelyn's Blog

on XNA Game Studio and game development

November, 2010

  • Nick Gravelyn's Blog

    Build-time content pipeline usage in Windows games

    One of the problems that some folks have hit in XNA Game Studio 4.0 is not being able to use the build-time content pipeline assemblies in their Windows games. Generally this is desired when developers are trying to save out an object using the IntermediateSerializer...
  • Nick Gravelyn's Blog

    What storage is right for me?

    Developers moving across all three of the platforms supported by XNA Game Studio might find themselves working with their storage code to create a single codebase that works across all three. One of the main confusions can be the issue of what actually...
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