Nick Gravelyn's Blog

on XNA Game Studio and game development

November, 2010

Posts
  • Nick Gravelyn's Blog

    Build-time content pipeline usage in Windows games

    • 3 Comments
    One of the problems that some folks have hit in XNA Game Studio 4.0 is not being able to use the build-time content pipeline assemblies in their Windows games. Generally this is desired when developers are trying to save out an object using the IntermediateSerializer...
  • Nick Gravelyn's Blog

    What storage is right for me?

    • 2 Comments
    Developers moving across all three of the platforms supported by XNA Game Studio might find themselves working with their storage code to create a single codebase that works across all three. One of the main confusions can be the issue of what actually...
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