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  • Blog Post: Exposed: 5 methods to create game loop: which is the best?

    Edit: fixed broken links What is the best method to create a game loop? I created a small experiment comparing 5 different animation methods. The results, along with code samples and test screenshots are summarized in this document: 5 Game Loops in Silverlight: Which is the best? (PDF) ...
  • Blog Post: Large Star Field - Take 2, how to make it look "deep" and more reallistic

    Check out the new starfield and compare it with the old one. Edit: thanks to fashai for pointing out an issue, I updated the code again - now the stars no longer form straight lines if the Silverlight control was invisible for some time. Also updated the speed algorithm, to be more close-to-nature...
  • Blog Post: Large Star Field in Silverlight - Taste of Game, Part 2

    Edit2: After posting this, I made a significant improvement on the star field... will post it tonight. In the new version there's more sense of depth not just "dots" like the one below. The star speed and brightness now is calculated better (based on square of the distance and correct view angles). See...
  • Blog Post: A Taste of What's To Come - My New Game Concept Art

    Here...a quick bite from the new game coming out... Silverlight 3, full screen, Got an idea for a name?
  • Blog Post: Silverlight 3 Speed Optimizations - The Ultimate Game Loop!

    Edit: this post is now replaced by the more in-depth view here: http://blogs.msdn.com/nikola/archive/2009/08/19/exposed-5-methods-to-create-game-loop-which-is-the-best.aspx Nice! I just ported my Shock game to Silverlight 3. Getting the graphics to work as before (and better), took me about...
  • Blog Post: Silverlight Game Competition - $5000 prize

    Submission deadline is April 30, 2009 Check it out: http://www.serverquestcontest.com/ Too bad I can't participate (I'm not eligible because I'm Microsoft employee) Whoever reads this, please do your best! Thank you! :) I'll still be doing my own game thingie in the meantime, even without...
  • Blog Post: Anatomy of a Silverlight Game: Avoid Common Mistakes When Building Online Games

    Last week I created a document that incorporates my experiences developing the Shock Silverlight online game so far. The document discusses the basics of online games in Silverlight and has a lot of practical examples (code) and a working project that you can use to build your own game. Don't make...
  • Blog Post: Play this Silverlight Game Online: Shock v2

    I'm very proud to announce version 2 or my online Silverlight game "Shock": Play it here: http://www.nokola.com/shock Edit: I appreciate if you leave your comments and suggestions in the comment field for the game. Also, if you like it, please vote for it on http://silverlight.net/community...
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