Holy cow, I wrote a book!
For some time (I am too lazy to look up when it was introduced),
the Visual Studio linker has supported
known as delay-loading.
But why can't you use this feature to delay-load a function
It would be very handy:
If you write
the program fails to load on versions of Windows which do not
support the function Xyz
the Win32 load rejects loading a module that contains unresolved
On the other hand, if you could mark kernel32 as
delay-loaded, then the code above would work,
since the call to Xyz would be redirected to a stub
that calls GetProcAddress.
Since the GetProcAddress
is performed only when the code path is hit,
the loader won't complain at load time.
But if you try to delay-load kernel32,
the linker gets upset at you.
Why won't it let me delay-load kernel32?
The linker delay-load feature operates on the DLL level,
not on the function level.
When you put a DLL on the /DELAYLOAD list,
the linker changes all calls to functions in that DLL
into calls to linker-generated stubs.
These stubs load the target DLL, call GetProcAddress,
then resume execution at the target function.
Since the delay-load feature operates on the DLL level,
if you put kernel32
on the delay-load list,
then all calls to functions in kernel32
turn into calls to stubs.
And then you are trapped in this Catch-22.
When a function from kernel32 gets called,
transfer goes to the stub function, which loads the
target DLL (kernel32) to get the target function.
Except that loading the target DLL means calling
and finding the target function means calling
and these functions
themselves reside in kernel32.
Now you're trapped.
To load kernel32,
we need to call LoadLibrary,
but our call to LoadLibrary was redirected
to a stub which... calls LoadLibrary.
Sure, the linker folks could have added special casing for
kernel32, say, having a list of core functions
like InitializeCriticalSection which are
never delay-loaded and always go directly into kernel32.
But that's really out of scope for the /DELAYLOAD feature,
whose purpose is not to make it easier to call functions which
might not be there,
but rather to assist in application startup performance
by avoiding the cost of loading the target DLL until a function from
it is called.
If there were functions that went directly into kernel32,
then the stated purpose of delay-loading fails:
that import of InitializeCriticalSection forces
kernel32 to be loaded when the module is loaded,
completely contrary to the aim of delay-loading to avoid
loading kernel32 at module load time.
Now, it's certainly a nice feature to be able to perform
delay-loading on a per-function level,
in order to make it easier to write
code which changes behavior based on the current version of Windows,
but that's a different problem from what the /DELAYLOAD
switch was created to solve.