Holy cow, I wrote a book!
Some time ago, I noted that in order to format a USB drive as NTFS, you have to promise to go through the removal dialog.
But wait, NTFS is a journaling file system. The whole point of a journaling file system is that it is robust to these sorts of catastrophic failures. So how can surprise removal of an NTFS-formatted USB drive result in corruption?
Well, no it doesn't result in corruption, at least from NTFS's point of view. The file system data structures remain intact (or at least can be repaired from the change journal) regardless of when you yank the drive out of the computer. So from the file system's point of view, the answer is "Go ahead, yank the drive any time you want!"
This is a case of looking at the world through filesystem-colored glasses.
Sure, the file system data structures are intact, but what about the user's data? The file system's autopilot system was careful to land the plane, but yanking the drive killed the passengers.
Consider this from the user's point of view: The user copies a large file to the USB thumb drive. Chug chug chug. Eventually, the file copy dialog reports 100% success. As soon as that happens, the user yanks the USB thumb drive out of the computer.
The user goes home and plugs in the USB thumb drive, and finds that the file is corrupted.
"Wait, you told me the file was copied!"
Here's what happened:
Now you insert the USB drive into another computer. Since NTFS is a journaling file system, it can auto-repair the internal data structures that are used to keep track of files, so the drive itself remains logically consistent. The file is correctly set to the final size, and its directory entry is properly linked in. But the data you wrote to the file? It never made it. The journal didn't have a copy of the data you wrote in step 2. It only got as far as the metadata updates from step 1.
That's why the default for USB thumb drives is to optimize for Quick Removal. Because people expect to be able to yank USB thumb drives out of the computer as soon as the computer says that it's done.
If you want to format a USB thumb drive as NTFS, you have to specify that you are Optimizing for Performance and that you promise to warn the file system before yanking the drive, so that it can flush out all the data sitting in the disk cache.
Even though NTFS is robust and can recover from the surprise removal, that robustness does not extend to the internal consistency of the data you lost. From NTFS's point of view, that's just a passenger.
Update: It seems that people missed the first sentence of this article. Write-behind caching is disabled by default on removable drives. You get into this mess only if you override the default. And on the dialog box that lets you override the default, there is a warning message that says that when you enable write-behind caching, you must use the Safely Remove Hardware icon instead of just yanking the drive. In other words, this problem occurs because you explicitly changed a setting from the safe setting to the dangerous one, and you ignored the warning that came with the dangerous setting, and now you're complaining that the setting is dangerous.
Miscellaneous notes, largely unorganized.
MOV EDI, EDI
/hotpatch
One time, somebody asked me, "What nationality are you?"
I answered, "American."
"No, I mean what nationality are your parents?"
"They're also American."
"No, I mean where are your parents from?"
"They're from New Jersey."
"No, I mean before that."
"North Carolina."
We saw some time ago that the nominal mouse wheel amount for one click (known as a "detent") is specified by the constant WHEEL_DELTA, which has the value 120.
WHEEL_DELTA
Why 120? Why not a much more convenient number like 100, or even 10?
Because the value 120 made it easier to create higher-resolution mouse wheels.
As noted in the documentation:
The delta was set to 120 to allow Microsoft or other vendors to build finer-resolution wheels (a freely-rotating wheel with no notches) to send more messages per rotation, but with a smaller value in each message.
Suppose the original wheel mouse had nine clicks around its circumference. Click nine times, and you've made a full revolution. (I have no idea how many actual clicks there were, but the actual number doesn't matter.) Therefore, each click of the wheel on the original mouse resulted in 120 wheel units.
Now, suppose you wanted to build a double-resolution wheel, say one with eighteen clicks around the circumference instead of just nine. If you reported 120 wheel units for each click, then your mouse would feel "slippery", because it scrolled twice as fast as the original mouse. The solution: Have each click of your double-resolution mouse report 60 wheel units instead of 120.
That's why the number chosen was 120. The number 120 has a lot more useful factors than 100. The number 100 = 2² × 5² can be evenly divided by the small integers 2, 4, 5, and 10. On the other hand, the number 120 = 2³ × 3 × 5 can be evenly divided by 2, 3, 4, 5, 6, 8, and 10.
MOUSE_WHEEL
On the other hand, if MOUSE_WHEEL were 120, then the triple-resolution mouse could simply report 40 units per click.
Okay, so why 120 instead of just 12?
As noted in the documentation, the value was chosen so that it would be possible to build a mouse with no clicks at all. The wheel simply spun smoothly, and you could stop it at any point. Such a wheel would report one wheel unit for every one-third of one degree of rotation. If the detent were only 12 units, then the wheel would report one unit for every 3 1/3 degrees of rotation, which wouldn't be as smooth.
I don't know if anybody has developed such a mouse, but at least the possibility is still there. (There are free-spinning mouse wheels, but I don't know whether they are normal WHEEL_DELTA wheels just without the mechanical detents, or whether they really do report fine rotational information.)
Bonus reading: The History of the Scroll Wheel, written by its inventor, Eric Michelman.
Mouse wheel trivia: The code name for the mouse wheel project was Magellan. The code name still lingers in error messages that pop up from the original wheel mouse driver.
A developer from another group within Microsoft wanted to create a TaskDialog with a progress bar, but they couldn't figure out how to get rid of the Cancel button.
TaskDialog
"Is there a way to remove all the buttons from a Task Dialog?"
Um, users hate it when you give them a window that cannot be closed or cancelled. What should the user do if the reticulation server stops responding? Shut down the computer? (Hey, at least shutting down the computer will actually work.)
"The process usually takes around two seconds, and we time out after ten. In the case of timeout, we replace the progress dialog with a failure dialog with the options Close and Retry. But for this dialog, we just want to show the progress bar so they know that we are doing something. We have not yet finalized the design. One design is to have a Cancel button on the progress dialog; another is to remove the option to Cancel. We're just investigating the possibility of the second option. We haven't committed to it yet."
You should leave the Cancel button enabled, and if the user clicks it, then go straight to the "timed out" dialog. Removing the Cancel button leaves the user trapped in a dialog box with no escape route.
Bonus chatter: By an astonishing coincidence, a few weeks after this email exchange concluded, I happened to encounter the Reticulating Splines dialog, and it got stuck, and there was no Cancel button. The frustrated user who got trapped with a window that could not be closed or cancelled turned out to be me.
At least as of the time this article was originally written, the HTML clipboard format is officially at version 0.9. A customer observed that sometimes they received HTML clipboard data that marked itself as version 1.0 and wanted to know where they could find documentation on that version.
As far as I can tell, there is no official version 1.0 of the HTML clipboard format.
I hunted around, and the source of the rogue version 1.0 format appears to be the WPF Toolkit. Version 1.0 has been the version used by ClipboardHelper.cs since its initial commit.
ClipboardHelper.cs
If you read the code, it appears that they are not generating HTML clipboard data that uses any features beyond version 0.9, so the initial impression is that it's just somebody who jumped the gun and set their version number higher than they should have. The preliminary analysis says that you can treat version 1.0 the same as version 0.9.
But that's merely the preliminary analysis.
A closer look at the GetClipboardContentForHtml function shows that it generated the HTML content incorrectly. The code treats the fragment start and end offsets as character offsets, not byte offsets. But the offsets are explicitly documented as in bytes.
GetClipboardContentForHtml
StartFragment Byte count from the beginning of the clipboard to the start of the fragment. EndFragment Byte count from the beginning of the clipboard to the end of the fragment.
Now, WPF knows that the DataFormats.HTML clipboard format is encoded in UTF-8, so when you pass a C# string to be placed on the clipboard as HTML, it knows to convert the string to UTF-8 before putting it on the clipboard. But it doesn't know to convert the offsets you provided in the HTML fragment itself. As a result, the values encoded in the offsets end up too small if the text contains non-ASCII characters. (You can see this by copying text containing non-ASCII characters from the DataGrid control, then pasting into Word. Result: Truncated text, possibly truncated to nothing depending on the nature of the text.)
DataFormats.HTML
There are two other errors in the GetClipboardContentForHtml function: Although the code attempts to follow the recommendation of the specification by placing a <!--EndFragment--> marker after the fragment, they erroneously insert a \r\n in between. Furthermore, the EndHTML value is off by two. (It should be DATAGRIDVIEW_htmlEndFragment.Length, which is 38, not 36.)
<!--EndFragment-->
\r\n
DATAGRIDVIEW_htmlEndFragment.Length
Okay, now that we see the full situation, it becomes clear that at least five things need to happen.
The immediate concern is what an application should do when it sees a rogue version 1.0. One approach is to exactly undo the errors in the WPF Toolkit: Treat the offsets as character offsets (after converting from UTF-8 to UTF-16) rather than byte offsets. This would address the direct problem of the WPF Toolkit, but it is also far too aggressive, because there may be another application which accidentally marked its HTML clipboard data as version 1.0 but which does not contain the exact same bug as the WPF Toolkit. Instead, applications which see a version number of 1.0 should treat the EndHTML, EndFragment, and EndSelection offsets as untrustworthy. The application should verify that the EndFragment lines up with the <!--EndFragment--> marker. If it does not, then ignore the specified value for EndFragment and infer the correct offset to the fragment end by searching for the last occurrence of the <!--EndFragment--> marker in the clipboard data, but trim off the spurious \r\n that the WPF Toolkit erroneously inserted, if present. Similarly, EndHTML should line up with the end of the </HTML> tag; if not, the specified offset should be ignored and the correct value inferred. Fortunately, the WPF Toolkit does not use EndSelection, so there is no need to attempt to repair that value, and it does not use multiple fragments, so only one fragment repair is necessary.
</HTML>
Welcome to the world of application compatibility, where you have to accommodate the mistakes of others.
Some readers of this Web site would suggest that the correct course of action for your application is to detect version 1.0 and put up an error message saying, "The HTML on the clipboard was placed there by a buggy application. Contact the vendor of that application and tell them to fix their bug. Until then, I will refuse to paste the data you copied. Don't blame me! I did nothing wrong!" Good luck with that.
Second, the authors of the WPF Toolkit should fix their bug so that they encode the offsets correctly in their HTML clipboard format.
Third, at the same time they fix their bug, they should switch their reported version number back to 0.9, so as to say, "Okay, everybody, this is the not-buggy version. No workaround needed any more." If they leave it as 1.0, then applications which took the more aggressive workaround will end up double-correcting.
Fourth, the maintainers of the HTML clipboard format may want to document the rogue version 1.0 clipboard format and provide recommendations to applications (like I just did) as to what they should do when they encounter it.
Fifth, the maintainers of the HTML clipboard format must not use version 1.0 as the version number for any future revision of the HTML clipboard format. If they make another version, they need to call it 0.99 or 1.01 or something different from 1.0. Version 1.0 is now tainted. It's the version number that proclaims, "I am buggy!"
At first, we thought that all we found was a typo in an open-source helper library, but digging deeper and deeper revealed that it was actually a symptom of a much deeper problem that has now turned into an industry-wide five-pronged plan for remediation.
Occasionally, a customer will ask, "What is Rundll32.exe and when should I use it instead of just writing a standalone exe?"
The guidance is very simple: Don't use rundll32. Just write your standalone exe.
Rundll32 is a leftover from Windows 95, and it has been deprecated since at least Windows Vista because it violates a lot of modern engineering guidelines. If you run something via Rundll32, then you lose the ability to tailor the execution environment to the thing you're running. Instead, the environment is set up for whatever Rundll32 requests.
TSAWARE
LARGEADDRESSAWARE
HeapEnableTerminationOnCorruption
You get the idea.
Note also that Rundll32 assumes that the entry point you provide corresponds to a task which pumps messages, since it creates a window on your behalf and passes it as the first parameter. A common mistake is writing a Rundll32 entry point for a long-running task that does not pump messages. The result is an unresponsive window that clogs up broadcasts.
Digging deeper, one customer explained that they asked for guidance making this choice because they want to create a scheduled task that runs code inside a DLL, and they wanted to decide whether to create a Rundll32 entry point in their DLL, or whether they should just create a custom executable whose sole job is loading the DLL and calling the custom code.
By phrasing it as an either/or question, they missed the third (correct) option: Create your scheduled task with an IComHandlerAction that specifies a CLSID your DLL implements.
IComHandlerAction
CLSID
Bohemian Rhapsody was not part of my world growing up, so I view the continuing cultural fascination with the piece with detached confusion.
The hallmark of cultural preoccupation is the fact that the Wikipedia entry deconstructs the piece moment by moment, clocking in at over 2000 words, far in excess of the Wikipedia recommendation of a 60-word summary for a 6-minute piece (10 words per minute). And longer than the entire Wikipedia page for Ruth Bader Ginsburg.
When you type a phrase into the Windows Vista Start menu's search box and click Search the Internet, then the Start menu hands the query off to your default Internet search provider.
Or at least that's what the Illuminati would have you believe.
A customer reported that when they typed a phrase into the Search box and clicked Search the Internet, they got a screenful of advertisements disguised to look like search results.
What kind of evil Microsoft shenanigans is this?
If you looked carefully at the URL for the bogus search "results", the results were not coming from Windows Live Search. They were coming from a server controlled by the customer's ISP.
That was the key to the rest of the investigation. Here's what's going on:
The ISP configured all its customers to use the ISP's custom DNS servers by default. That custom DNS server, when asked for the location of search.live.com, returned not the actual IP address of Windows Live Search but rather the IP address of a machine hosted by the ISP. (This was confirmed by manually running nslookup on the customer machine and seeing that the wrong IP addresses were being returned.) The ISP was stealing traffic from Windows Live Search. It then studied the URL you requested, and if it is the URL used by the Start menu Search feature, then it sent you to the page of fake search results. Otherwise, it redirected you to the real Windows Live Search, and you're none the wiser, aside from your Web search taking a fraction of a second longer than usual. (Okay, snarky commenters, and aside from the fact that it was Windows Live Search.)
search.live.com
nslookup
The fake results page does have an About This Page link, but that page only talks about how the ISP intercepts failed DNS queries (which has by now become common practice). It doesn't talk about redirecting successful DNS queries.
I remember when people noticed widespread hijacking of search traffic, and my response to myself was, "Well, duh. I've know about this for years."
Bonus chatter: It so happens that the offending ISP's Acceptable Use Policy explicitly lists as a forbidden activity "to spoof the URL, DNS, or IP addresses of «ISP» or any other entity." In other words, they were violating their own AUP.
Related
More than once, a customer has noticed that running the exact same program under the debugger rather than standalone causes it to change behavior. And not just in the "oh, the timing of various operations changed to hit different race conditions" but in much more fundamental ways like "my program runs really slow" or "my program crashes in a totally different location" or (even more frustrating) "my bug goes away".
What's going on? I'm not even switching between the retail and debug versions of my program, so I'm not a victim of changing program semantics in the debug build.
When a program is running under the debugger, some parts of the system behave differently. One example is that the CloseHandle function raises an exception (I believe it's STATUS_INVALID_HANDLE but don't quote me) if you ask it to close a handle that isn't open. But the one that catches most people is that when run under the debugger, an alternate heap is used. This alternate heap has a different memory layout, and it does extra work when allocating and freeing memory to help try to catch common heap errors, like filling newly-allocated memory with a known sentinel value.
CloseHandle
STATUS_INVALID_HANDLE
But this change in behavior can make your debugging harder or impossible.
So much for people's suggestions to switch to a stricter implementation of the Windows API when a debugger is attached.
On Windows XP and higher, you can disable the debug heap even when debugging. If you are using a dbgeng-based debugger like ntsd or WinDbg, you can pass the -hd command line switch. If you are using Visual Studio, you can set the _NO_DEBUG_HEAP environment variable to 1.
dbgeng
ntsd
WinDbg
-hd
_NO_DEBUG_HEAP
1
If you are debugging on a version of Windows prior to Windows XP, you can start the process without a debugger, then connect a debugger to the live process. The decision to use the debug heap is made at process startup, so connecting the debugger afterwards ensures that the retail heap is chosen.