I periodically run into queries for tools for modelling 3D content for use with XAML. Here are some notable resources to consider:
In addition, there are a number of libraries for generating 3D primitive content such as planes, spheres, cubes, etc in circulation on various community sites. Creating a 3D content library is a good way to test your knowledge of 3D, but if re-inventing the wheel isn't your thing, Charles Petzold has scoped out some quality content in this space:
I would recommend getting conversant with using both modelling tools and generating content via code. Some cursory considerations to ponder when considering how to represent 3D content:
I'm happy to hear from customers working on their WPF apps! Let me know if you have any questions, feedback or comments. Thanks!
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