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  • Blog Post: X48: Student games now available to download

    Last week at the University of Derby , we run X48 , a marathon gamecamp where student and indie developers used Microsoft's XNA Game Studio 3.0 to create a game in less than 48 hours on the theme of Evolution. Ed reported on the two days in this blog post and in a nutshell we had 80 students, more than...
  • Blog Post: Goblin XNA: A Platform for 3D Augmented and Virtual Reality Research and Education

    I just came across this project by the Columbia University Computer Graphics & User Interfaces Lab which I think is definitely worth looking at. In their own words, Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis...
  • Blog Post: Whitepaper published: How to setup a XNA Lab

    I have been sitting on this for a while but I think it is worth publishing anyway… Our colleagues in the US published a whitepaper on how to set up a XNA lab called “ Implementation Strategies for Microsoft XNA Game Development in Academic Laboratory Environments ”. The white paper describes all aspects...
  • Blog Post: XNA Game Studio 3.0 Beta released

    Today the XNA team released the 3.0 Beta version of the XNA Game Studio . This new version includes a number of important new features and works with Visual Studio 2008 (it will NOT work with Visual Studio 2005 so you will need to install Visual Studio 2008 Standard Edition and higher with C# language...
  • Blog Post: ReMix UK 08 is just around the corner

    Who cares the Mix conference is gone already (the next one will be in March 2009)? ReMix UK 08 is coming and promises to be a very exciting “48 hours conversation all about the ‘Next Web’, what it means today and the potential impact of technologies, tools and techniques for the future. Inspiring designers...
  • Blog Post: Xbox LIVE Community Games are here!!!

    It has been rumored for a while and finally it happened!! The XNA team just announced that starting Holiday 08 XNA games developers will be able to publish their games on http://creators.xna.com and be paid for playing it!!! Here is how it is going to work: First developers will upload their game on...
  • Blog Post: Schizoid: the first XNA game commercially available

    Torpex Games have just released Schizoid on the the Xbox LIVE Arcade! The cool thing about this is that it is the very first commercial game (at least that we know of) completely developed in XNA. I played with a beta of it some time ago and… it is simply brilliant!!! The two players have to work together...
  • Blog Post: Presentation at the Scottish Further Education Unit Event

    On the 26th of June I attended the Scottish Further Education Unit ’s Computing and Information Technology Subject Network Conference - A Qualifications Update . As part of the event, I delivered a speech on the latest Developer Technologies (including Visual Studio, XNA, Silverlight and Expression)...
  • Blog Post: A (special?) day in life…

    Last week we hosted a Talent Debate organised by Business in the Community to stimulate the discussion around how to develop talent in the United Kingdom to be able to ensure the future competitiveness of the country within the global economy. As part of the event, a number of exhibitors have been presenting...
  • Blog Post: Dream Build Play 2008 Challenge

    We just launched the 2008 Dream Build Play challenge! Participants can build their dream game to compete with other game developers around the world.  This year’s contest will feature Xbox360 development only and to ensure that everyone has access we will be giving away one free 12-Month XNA Creators...
  • Blog Post: XNA presentation at the MSDN roadshow in London

    In a post some time ago I mentioned going to the MSDN Roadshow in London and while there I was interviewed about the XNA demonstration we had over there. I just found out that the video of this interview has been published on http://www.ilivetocode.com/games . (On the same occasion also Paul Foster has...
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