November, 2009 - Microsoft PixelSense Blog - Site Home - MSDN Blogs
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  • Microsoft PixelSense Blog

    Microsoft Surface Week in Review


    It’s been a busy week over here at Microsoft Surface. Let’s take a look at what you may have missed.

    - Eric (follow Surface on Twitter and Facebook)

  • Microsoft PixelSense Blog

    Surface SDK 1.0 SP1 supports XNA Game Studio 3.0 and later


    Prior to SP1 the Surface SDK supported only XNA Game Studio 2.0, which lacked support for Visual Studio 2008.  Most people don't know it, but our the Surface SDK 1.0 SP1 release added support for XNA Game Studio 3.0 and later.  And starting with version 3.0, XNA Game Studio supports Visual Studio 2008.

    Note: You can download the Microsoft Surface SDK Workstation Edition from

    Just install XNA Game Studio 3.x before you install the Surface SDK. If you already have the SDK installed, install XNA Game Studio 3.x and then repair the Surface SDK through Programs and Features in Control Panel.  Then in Visual Studio, create a new project, and select the Surface Application (XNA Game Studio 3.0) template under Visual C# > Surface > v1.0.


  • Microsoft PixelSense Blog

    Surface Monster Mashup and real-world objects


    When we talk about what we’re doing here at Microsoft Surface, there are several attributes that come to mind. Sometimes for those who haven’t been exposed to a lot of touch and multi-touch, it seems like all touch is the same. Here’s a crash course to bring you up to speed.

    Monster MashupTwo Important Attributes
    One aspect to keep in mind when thinking about Surface is the massive multi-touch that is provided by the hardware. This is very important for multiple users, or together computing. When you have several people clustered around a device, the experience breaks down if you can only handle a few touches. Many multi-touch monitors only handle two touches. That may be okay for a single user scenario on a desktop or laptop PC, but Surface enables so much more collaboration, allowing over 50 touches at once. Another important aspect is objects. The vision system in Surface can see what’s going on the table-top. This allows for all manner of natural user interfaces to be employed both with everyday objects, and objects specifically crafted to work with Surface. These objects both make Surface more engaging and it can be more efficient at the same time.

    Monster Mashup and Objects @ PDC
    Today at PDC, Robert Levy and Anson Tsao talked about Microsoft Surface and Windows 7 for .NET developers. (We’ll recap in another post once the session video comes out.) During that discussion, Robert showed some video that really speaks to the amazing things you can do with Surface and objects. High resolution tags that are unique into the billions really expand the possibilities beyond simple tags. Attendees of PDC have seen this in the contact cards they’re using to digitally connect with each other on Surface.

    As promised, here are the videos shown in the session that illustrate these points. Enjoy!

    Eric (Follow us on Twitter and Facebook)

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November, 2009