Microsoft PixelSensepixelsense.com
Samsung SUR40 with Microsoft PixelSensesamsunglfd.com/solution/sur40.do
We’ve got some great news for Windows Touch developers. Today we’ve launched a toolkit for Windows Touch that allows developers to use some of the same controls that are used by developers on Microsoft Surface hardware today, but for PCs using Windows Touch.
Before you can use the toolkit, you must have Microsoft Windows 7 Operating System and Microsoft Visual Studio 2010 or Microsoft Visual C# 2010 Express Edition, as well as Microsoft .NET 4.0 installed on your computer. The .NET 4.0 Framework and the Surface Toolkit support input devices such as mouse, stylus, and touch. With the Surface Toolkit, you can develop an application that supports various types of input.
To create great natural user interfaces, a focus on user experience design as well as testing on multi-touch hardware are essential. To test your application in a touch-enabled environment, your computer must have a touch-screen digitizer.
You can also visit Surface.com Technical Resources to learn more about developing on Microsoft Surface hardware.
- Eric (follow Surface on Twitter and Facebook)
In case you missed it last week, the Microsoft Surface Toolkit for Windows Touch Beta is available as a free download. Now you can use Surface controls for applications on Windows Touch PCs with Windows 7. Head on over to our Technical Resources section on Surface.com where you’ll find the Toolkit as well as the Microsoft Surface SDK, Workstation Edition. Luis breaks the news about the Toolkit in the video below..
We invite you to participate in the new Microsoft Surface Design and Development Training. This online course begins with an introduction to the Microsoft Surface platform and its unique attributes – including its vision (camera) based massive multi-touch input, 360° multiuser interface, and physical object recognition. The subsequent training modules include detailed videos, how-to information, reference materials, and step-by-step hands-on labs. Topics include the Surface SDK, WPF controls, user experience guidelines, the Surface shell, simulator, hardware and more.
These nine course modules include the topics discussed in classroom training, with the benefit of greater convenience. In addition to being a great starting point for those new to Surface development, it is also a good refresher for those with more experience. If you have completed either form of Surface training you can return to these online modules at any time to immediately review the information you require.
Thank you for your interest in Surface development training and your participation as a member of the Microsoft Surface development community. Please use the link below to access Microsoft Surface Design and Development Training:
http://www.microsoft.com/surface/en/us/Pages/Technical/Training.aspx