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  • Blog Post: Johanna Rowe: A few tips about Microsoft PixelSense...

    Our thanks again to Johanna Rowe, designer and Hardware Interaction Design and Development MVP, for sharing another guest blog post in French and English: A few tips about Microsoft PixelSense – A process to create great applications for the Samsung SUR40. Each time you want to create a PixelSense...
  • Blog Post: Garage: Photos App sample and controls

    The Garage is back to share the Photos App -- a sample application with reusable sample controls for use with the Microsoft Surface 2.0 Software Development Kit (SDK) , It's more goodness for the Microsoft PixelSense community. This seemingly straightforward application packs some important design and...
  • Blog Post: Johanna Rowe: Designing a Microsoft Surface 2.0 application

    Our thanks and appreciation to Johanna Rowe, designer and Surface MVP, for sharing the following guest blog in French and English: Over the last few years developers have started working with professionals from several new fields of activity. These include ergonomists, graphics professionals and much...
  • Blog Post: Next week: The Microsoft Surface SDK and other Tools and Resources will be available to you!

    Today I’m excited to share with you resources that should improve our partner’s ability to design and develop Surface Applications to support the next generation device – the Samsung SUR40 for Microsoft Surface. We are going to launch a “center of excellence” for Surface...
  • Blog Post: MIX Interview with Channel 9 on Surface 2

    This is a 7 minute interview we had with Channel 9 at MIX right after the presentation. Larry Larsen asked Luis Cabrera a few questions about our hardware, our SDK and the feeling at MIX. Thanks Larry! Follow us on twitter at @surface, or read about Surface in our Website . Feel free to comment...
  • Blog Post: Surface Present at MIX 2011

    We are having a great time at MIX 2011, and channel 9 has posted the two presentations we had yesterday. I personally enjoyed talking to so many passionate developers and designers just super interested in Surface 2. You could really feel the excitement in the room! I know we had a full room...
  • Blog Post: Three new Microsoft Surface Code Samples

    Three full application samples have been available at code.msdn.microsoft.com for about 3 months now. Posting this so that everyone knows of these invaluable resources. Luis Cabrera Platform Program Manager Microsoft Surface Microsoft® Surface® Live Stream Code Sample Live Stream enables businesses...
  • Blog Post: How do you use the following SDK tools...

    The Surface SDK Team is looking for your feedback with regards to the tools available on our SDK. We would like to know if you use the following tools, how often you use them, and what you use them for: 1. InputVisualizer tool. 2. SurfaceStress tool. 3. Identity Tag Printing tool. Also, are there...
  • Blog Post: Raise of Hands: Do you use the Surface Simulator? Do you use the Surface Simulator APIs?

    Dear Readers, Hello, I am Luis Cabrera, the Program Manager responsible for the Surface SDK. I would like to get a better idea for the usage of some of the functionality we have exposed in our Surface SDK in the past. For those of you who are developing using the Microsoft Surface SDK, I would...
  • Blog Post: Surface SDK 1.0 SP1 supports XNA Game Studio 3.0 and later

    Prior to SP1 the Surface SDK supported only XNA Game Studio 2.0, which lacked support for Visual Studio 2008. Most people don't know it, but our the Surface SDK 1.0 SP1 release added support for XNA Game Studio 3.0 and later. And starting with version 3.0, XNA Game Studio supports Visual Studio 2008...
  • Blog Post: Live from PDC: Day Two

    More Surface goodness at PDC today. Most folks in the booth today were buzzing about the news we made regarding the broad availability of the SDK, the new controls and the contest winner. In the event you missed the details scroll down the blog and check out Eric's recap and if you're at PDC swing by...
  • Blog Post: Broad availability of the Surface SDK WE and Touch First contest winner

    Microsoft Surface has really experienced positive momentum in the past year. At last year’s PDC we had 60 Microsoft Surface partners and in just one year that number has grown to more than 250 active partners. Our customer roster has expanded since PDC 2008 to include brands such as Hard Rock International...
  • Blog Post: Microsoft Surface SDK WE now available to MSDN Subscribers

    The Microsoft Surface SDK Workstation Edition is now available for MSDN subscribers . If you’re an MSDN subscriber, make sure to get over there and download the Workstation Edition SDK. This will allow you to develop Surface applications using your PC. With less than a week to go before PDC, you might...
  • Blog Post: Educators get Microsoft Surface!

    The Microsoft Surface SDK Workstation Edition is now available for subscribers with the MSDN Academic Alliance ! MSDN-AA makes it easier and less expensive for academic institutions to obtain Microsoft developer tools, platforms and servers for instructional and research purposes. Microsoft Surface...
  • Blog Post: Video of Microsoft Surface SP1 from CrunchGear

    Hot on the heels of our Microsoft Surface SP1 release today , Devin Coldewey released this video and an article on CrunchGear . He was in our offices last week to get a sneak preview. Check it out. - Eric
  • Blog Post: Service Pack 1 Officially Released Today!

    Here at Microsoft Surface we've been actively engaged with our Community of customers and nearly 180 Microsoft Surface Partners in 11 countries. And in response to the feedback we received, we developed Service Pack 1 to allow for faster and easier development of innovative, natural experiences on the...
  • Blog Post: Developing for Microsoft Surface

    Just a quickOur presentation yesterday went amazingly well. The video and slides are now online here: http://channel9.msdn.com/pdc2008/PC17/ I'm off to chat with more developers now! If you have questions about things from our presentation, please post them here. -Robert
  • Blog Post: Dennis' report from UX Week

    I just received this email from Dennis Wixon down at UX Week. So after a somewhat harrowing evening, the “Challenge Behind Emotional Innovation ” at UX Week was a success! I have some video of my presentation that I’ll be posting shortly (Thanks Chris), but for now here are some great photos from...
  • Blog Post: Firefly Game Hits the Web

    Our friends over at Sarcastic Gamer posted some new Surface goodness this morning. It's an early "proof of concept" game called Firefly that was developed by the Carbonated Games folks downstairs. While we've done other games during the course of the product this is among the first casual games to test...
  • Blog Post: MIX08

    A few of us will be at MIX08 in Vegas next month. August and Daniel from the UX team will be participating in some cool sessions in the UX track (you can search for them by name here to find those sessions). Also, Tasneem and I from the SDK team will be hanging out in the "sandbox" area with demo tables...
  • Blog Post: Surface Grand Piano

    Rob and Thomas think one cool use of Surface would a piano app. I agree :) Believe it or not, this concept is actually one of the first tech samples we shipped to partners in early drops of the Surface SDK. We chose this because 1) it's a good example of leveraging multi-input, 2) from an development...
  • Blog Post: Why 52?

    As I mentioned a while back, there is theoretically no limit to how many contacts an app can get simultaneous input for. The official number is "dozens and dozens", but internally we use 52 to set performance goals for the platform. In choosing the number to set as our arbitrary v1 benchmark, the team...
  • Blog Post: Terminology

    Stepping back a little bit from my previous posts, I’d like to lay out some of the basic terminology you’ll see myself and others using here. Surface & surface Surface with a big ‘S’ is our product name and refers to the entire hardware+software+services package. With a little ‘s’, surface...
  • Blog Post: ScatterView

    The Photos app is one of the most popular ones to demo. People really love the type of natural interactions it enables. David Anson was so inspired that he wrote a Silverlight demo with similar behavior. Miguel de Icaza then expanded on that to do an impressive demo of the Moonlight project. Those...
  • Blog Post: Development Frameworks

    I’ve gotten a number of emails from people who are really psyched about Surface and are wondering how to best prepare themselves to eventually be able to build killer apps for it. My best advice is to start building up expertise in the latest .NET UI frameworks since one of our goals is to make sure...
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