In my series of Zero-Friction TDD tips and tricks, it's time to look at naming Direct Output variables.
public void DoStuffWillReturnMessage()
// Fixture setup
string expectedResult = "ploeh";
MyClass sut = new MyClass();
// Exercise system
string result = sut.DoStuff(expectedResult);
// Verify outcome
Assert.AreEqual<string>(expectedResult, result, "DoStuff");
As you can see, I use the name result for the return value of DoStuff, and I always use that word, irrespective of its type or other circumstances. Whether you prefer result or another word is not important; the salient point is that by always using the same word, you save a context switch (because you don't have to stop and think of a good name) and thereby incrementally increase your productivity.