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PTaylor's WebLog
Flight Sim discussions; mostly on the core platform ( graphics and terrain, platform team, sim engine, geo tools and geo data, international, internal tools, technical art ) plus news on releases and updates, and the occasional tweaks and tips.
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PTaylor's WebLog
Timeline Update:XP,DX9,DX10
Posted
over 6 years ago
by
Phil Taylor
7
Comments
Now that my blog is all over arstechnica and digg, I need to correct something that is being misconstrued in my post about XP and DX10. XP shipped in 2001 with DX8.1. DX9 shipped Dec 2002. At that point the DX9 bits were final and could be used...
PTaylor's WebLog
SP1 Status
Posted
over 6 years ago
by
Phil Taylor
21
Comments
SP1 Status update: We are still working the list of bugs. We are down to the last 10-15% of the planned work, so we are getting close to closing the SP down. We do have an extensive test pass planned, and there is an emerging security issue in a...
PTaylor's WebLog
Why DX10 wasnt created on XP and why it isnt in XP
Posted
over 6 years ago
by
Phil Taylor
5
Comments
Lets consider the software development lifecycle, the DX10 lifecycle, and the history of Vista, The first step taken is to create a code branch for the new OS. XP RTM'ed in August 2001. I remember the ship party and still wear the t-shirt. As changes...
PTaylor's WebLog
What are the components of DX10
Posted
over 6 years ago
by
Phil Taylor
1
Comments
A poster on a previous thread on AVSim.com made the comment: "DX10 is an API from what I understand, e.g. they could compile it for XP, if they wanted to, it doesn't have to be exclusive for Viata. besides I don't care about it that much it will be...
PTaylor's WebLog
The PC Industry, Multicore, and FSX ( with a little DX10 thrown in for good measure )
Posted
over 6 years ago
by
Phil Taylor
1
Comments
This is a recap of an AVSim.com post, that I wanted to capture here. I'd like to take the time to address 2 areas that come up often: 1)FSX designing for multicore 2)FSX designing for DX10 1)FSX designing for multicore As I stated in a...
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