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PTaylor's WebLog

Flight Sim discussions; mostly on the core platform ( graphics and terrain, platform team, sim engine, geo tools and geo data, international, internal tools, technical art ) plus news on releases and updates, and the occasional tweaks and tips.

June, 2007

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About PTaylor's WebLog

News about Aces Studio and our products ( Flight Sim, Train Sim, ESP )  from the source.

  • PTaylor's WebLog

    DX10 on XP: Round 2

    Today on AVSim.com, in this thread http://forums.avsim.net/dcboard.php?az=show_mesg&forum=121&topic_id=406460&mesg_id=406460&page = the “DX10 on XP” issue came up again, with renewed discussion about what FallingLeafSystems is doing. ...
  • PTaylor's WebLog

    For those without broadband, PC Pilot has SP1 on CD

    See this thread for ordering info http://forum.keypublishing.co.uk/showthread.php?t=71592 Yes, you have to subscribe to the magazine, but at least its available on disk now. Send your favorite flight sim magazine a link to my blog and they can...
  • PTaylor's WebLog

    Summer is here, and so is the start of info about FSX-DX10

    So it’s the first day of summer! As part of the celebration, I wanted to talk about and show progress on FSX-DX10. First, though, let’s talk what I can show and when, as well as requirements for FSX-DX10. I am not here to talk features. Not yet...
  • PTaylor's WebLog

    FSX and Win32 Process Address Space

    I see multiple threads on /3G enabling FSX to get around an “Out of Memory” error that some flyers see when they max out the settings. So let’s talk about what this all means. Normal Win32 processes have 2G of address space, out of the 4G available...
  • PTaylor's WebLog

    Focusing on the Blurries

    I have done some investigation of the reports of the blurries. There is an article here that discusses in detail one of the four types of blurries we believe people are seeing. This article serves to present a vocabulary for the blurries ( Type...
  • PTaylor's WebLog

    FSX Tip of the Week:Water slider and FPS costs

    So why does FSX not render as fast as your typical FPS game? The primary difference is the sheer amount of things we render, given a 120+km or greater viewing distance and trying to render the visible portion of the planet within that viewing distance...
  • PTaylor's WebLog

    SP1 Tip of the Week:AI at 80% max

    AI at high is a big cost, at least as much because some of the default aircraft have high Draw call counts. We fixed this for the 3 AI aircraft ( MD-80, Dash8, Cherokee ) and they are 25% of the world wide traffic DB, but default aircraft like the 747...
  • PTaylor's WebLog

    FSX:Tweak of the Week ( or 2 )

    Originally posted on fsinsider.com Now that I have burst peoples bubble on PerfBuckets and Procspeed on my blog ( http://blogs.msdn.com/ptaylor ), let’s talk some real tweaks, TEXTURE_BANDWIDTH_MULT and BUFFERPOOLS. These are tweaks in the...
  • PTaylor's WebLog

    SP1:Tweak of the Week ( or not )

    Its come to my attention that various people and forums are suggesting tweaks to the ProcSpeed and Perfbucket values in the config file. Folks, I hate to tell you, but this is the placebo effect. We generate those numbers at startup and use them...
  • PTaylor's WebLog

    FSX Tower Controller Fix for non-English versions

    I just wanted to note here that last week ( 5/21 ) we posted a fix for the ATC issue that was reported by non-English users, especially German. Edit:This affects French, Italian, German, Spanish, and Polish only. FSInsider has links to the updated...
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