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PTaylor's WebLog
Flight Sim discussions; mostly on the core platform ( graphics and terrain, platform team, sim engine, geo tools and geo data, international, internal tools, technical art ) plus news on releases and updates, and the occasional tweaks and tips.
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PTaylor's WebLog
DX10 on XP: Round 2
Posted
over 6 years ago
by
Phil Taylor
6
Comments
Today on AVSim.com, in this thread http://forums.avsim.net/dcboard.php?az=show_mesg&forum=121&topic_id=406460&mesg_id=406460&page = the “DX10 on XP” issue came up again, with renewed discussion about what FallingLeafSystems is doing. ...
PTaylor's WebLog
For those without broadband, PC Pilot has SP1 on CD
Posted
over 6 years ago
by
Phil Taylor
1
Comments
See this thread for ordering info http://forum.keypublishing.co.uk/showthread.php?t=71592 Yes, you have to subscribe to the magazine, but at least its available on disk now. Send your favorite flight sim magazine a link to my blog and they can...
PTaylor's WebLog
Summer is here, and so is the start of info about FSX-DX10
Posted
over 6 years ago
by
Phil Taylor
7
Comments
So it’s the first day of summer! As part of the celebration, I wanted to talk about and show progress on FSX-DX10. First, though, let’s talk what I can show and when, as well as requirements for FSX-DX10. I am not here to talk features. Not yet...
PTaylor's WebLog
FSX and Win32 Process Address Space
Posted
over 6 years ago
by
Phil Taylor
6
Comments
I see multiple threads on /3G enabling FSX to get around an “Out of Memory” error that some flyers see when they max out the settings. So let’s talk about what this all means. Normal Win32 processes have 2G of address space, out of the 4G available...
PTaylor's WebLog
Focusing on the Blurries
Posted
over 6 years ago
by
Phil Taylor
3
Comments
I have done some investigation of the reports of the blurries. There is an article here that discusses in detail one of the four types of blurries we believe people are seeing. This article serves to present a vocabulary for the blurries ( Type...
PTaylor's WebLog
FSX Tip of the Week:Water slider and FPS costs
Posted
over 6 years ago
by
Phil Taylor
22
Comments
So why does FSX not render as fast as your typical FPS game? The primary difference is the sheer amount of things we render, given a 120+km or greater viewing distance and trying to render the visible portion of the planet within that viewing distance...
PTaylor's WebLog
SP1 Tip of the Week:AI at 80% max
Posted
over 6 years ago
by
Phil Taylor
11
Comments
AI at high is a big cost, at least as much because some of the default aircraft have high Draw call counts. We fixed this for the 3 AI aircraft ( MD-80, Dash8, Cherokee ) and they are 25% of the world wide traffic DB, but default aircraft like the 747...
PTaylor's WebLog
FSX:Tweak of the Week ( or 2 )
Posted
over 6 years ago
by
Phil Taylor
25
Comments
Originally posted on fsinsider.com Now that I have burst peoples bubble on PerfBuckets and Procspeed on my blog ( http://blogs.msdn.com/ptaylor ), let’s talk some real tweaks, TEXTURE_BANDWIDTH_MULT and BUFFERPOOLS. These are tweaks in the...
PTaylor's WebLog
SP1:Tweak of the Week ( or not )
Posted
over 6 years ago
by
Phil Taylor
4
Comments
Its come to my attention that various people and forums are suggesting tweaks to the ProcSpeed and Perfbucket values in the config file. Folks, I hate to tell you, but this is the placebo effect. We generate those numbers at startup and use them...
PTaylor's WebLog
FSX Tower Controller Fix for non-English versions
Posted
over 6 years ago
by
Phil Taylor
1
Comments
I just wanted to note here that last week ( 5/21 ) we posted a fix for the ATC issue that was reported by non-English users, especially German. Edit:This affects French, Italian, German, Spanish, and Polish only. FSInsider has links to the updated...
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