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PTaylor's WebLog

Flight Sim discussions; mostly on the core platform ( graphics and terrain, platform team, sim engine, geo tools and geo data, international, internal tools, technical art ) plus news on releases and updates, and the occasional tweaks and tips.

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  • Blog Post: Friday the 13th is here, and so is the 2nd FSX-DX10 progress report

    With this blog post, I have likely run out of snarky dates to make a post on. Ides of August anyone? J . So on with the show First, this is not the FSX-DX10 feature discussion. Nor is this the “what will be in the DX10 release for DX9 users” discussion. Why not you ask? Because that work is still...
  • Blog Post: DX10 on XP: Round 2

    Today on AVSim.com, in this thread http://forums.avsim.net/dcboard.php?az=show_mesg&forum=121&topic_id=406460&mesg_id=406460&page = the “DX10 on XP” issue came up again, with renewed discussion about what FallingLeafSystems is doing. I covered this in Feb 2007 in my blog at http...
  • Blog Post: Summer is here, and so is the start of info about FSX-DX10

    So it’s the first day of summer! As part of the celebration, I wanted to talk about and show progress on FSX-DX10. First, though, let’s talk what I can show and when, as well as requirements for FSX-DX10. I am not here to talk features. Not yet anyways. I am going to show progress on bringing the...
  • Blog Post: Optimized for Vista does not mean DX10

    There is a common misconception that "Optimized for Vista" equates to DX10 support. “Optimized for Vista” from a platform perspective means your application qualifies for the logo. It’s a technical marketing term and the logo requirements define it. From a business application perspective...
  • Blog Post: Timeline Update:XP,DX9,DX10

    Now that my blog is all over arstechnica and digg, I need to correct something that is being misconstrued in my post about XP and DX10. XP shipped in 2001 with DX8.1. DX9 shipped Dec 2002. At that point the DX9 bits were final and could be used to make the desktop window manager and Aero. So that...
  • Blog Post: Why DX10 wasnt created on XP and why it isnt in XP

    Lets consider the software development lifecycle, the DX10 lifecycle, and the history of Vista, The first step taken is to create a code branch for the new OS. XP RTM'ed in August 2001. I remember the ship party and still wear the t-shirt. As changes go in to the new branch, it no longer resembles...
  • Blog Post: What are the components of DX10

    A poster on a previous thread on AVSim.com made the comment: "DX10 is an API from what I understand, e.g. they could compile it for XP, if they wanted to, it doesn't have to be exclusive for Viata. besides I don't care about it that much it will be late and buggy you can count on it." And I thought...
  • Blog Post: The PC Industry, Multicore, and FSX ( with a little DX10 thrown in for good measure )

    This is a recap of an AVSim.com post, that I wanted to capture here. I'd like to take the time to address 2 areas that come up often: 1)FSX designing for multicore 2)FSX designing for DX10 1)FSX designing for multicore As I stated in a previous post last year, the switch from Ghz to Multicore...
  • Blog Post: FSX Progress Update - SP1 and DX10

    Its time for another update on FSX Progress. This is largely similar to what I posted on Avsim.com. SP1 We are working thru the set of tasks we identified for SP1, are getting closer to closure and a final test pass, and should have more to say as far as details in the next couple of weeks. The...
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