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PTaylor's WebLog

Flight Sim discussions; mostly on the core platform ( graphics and terrain, platform team, sim engine, geo tools and geo data, international, internal tools, technical art ) plus news on releases and updates, and the occasional tweaks and tips.

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  • Blog Post: Friday the 13th is here, and so is the 2nd FSX-DX10 progress report

    With this blog post, I have likely run out of snarky dates to make a post on. Ides of August anyone? J . So on with the show First, this is not the FSX-DX10 feature discussion. Nor is this the “what will be in the DX10 release for DX9 users” discussion. Why not you ask? Because that work is still...
  • Blog Post: FSX SP1: The blog posts

    We have collected the set of blog posts I created on release of SP1, and turned them into an article on FSInsider, here http://www.fsinsider.com/tips/Pages/SP1HowtoPrepareforSP1andWhatYouGetWhenYouInstallIt.aspx , that makes for a little easier reading.
  • Blog Post: Summer is here, and so is the start of info about FSX-DX10

    So it’s the first day of summer! As part of the celebration, I wanted to talk about and show progress on FSX-DX10. First, though, let’s talk what I can show and when, as well as requirements for FSX-DX10. I am not here to talk features. Not yet anyways. I am going to show progress on bringing the...
  • Blog Post: FSX SP1:Beta3 posted

    We just posted SP1 Beta3 to the beta testers. We had a couple extra 3rd party bugs that needed to be fixed ( animated parts, mouse rects on the panels, lighting ) that we needed to fix and in fixing the stutters with the first round of threading code we lost some perf and had another bad bug lurking...
  • Blog Post: 3rd party complications due to multiple FSX releases?

    Multiple times a concern has come up that our release plan unduly complicates the 3 rd party developer’s lives and they now have support issues across multiple platforms. I have replied at least once, but instead of my posts getting buried out there in numerous threads, I will blog about this. ...
  • Blog Post: The PC Industry, Multicore, and FSX ( with a little DX10 thrown in for good measure )

    This is a recap of an AVSim.com post, that I wanted to capture here. I'd like to take the time to address 2 areas that come up often: 1)FSX designing for multicore 2)FSX designing for DX10 1)FSX designing for multicore As I stated in a previous post last year, the switch from Ghz to Multicore...
  • Blog Post: FSX Progress Update - SP1 and DX10

    Its time for another update on FSX Progress. This is largely similar to what I posted on Avsim.com. SP1 We are working thru the set of tasks we identified for SP1, are getting closer to closure and a final test pass, and should have more to say as far as details in the next couple of weeks. The...
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